Microsoft Details Audio, Skype, And Chat Improvements on Xbox One

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News Posted: Thu, Aug 29 2013 8:01 PM
Lest you forget that Microsoft has a new gaming console on the horizon, the company has been trickling out details surrounding it in the past few weeks. Next up? The audio side, and it's pretty impressive. Thanks to integration with Skype’s audio codec, Xbox One offers higher quality voice chat with the Xbox One Chat Headset compared to Xbox 360—whether you’re chatting in-game or through party chat with Skype on Xbox One. Microsoft claims that the console uses dedicated audio processing to handle Xbox One conversations via Skype and multiplayer party chats.

On the controller side, the Xbox One Wireless Controller’s new expansion port expands the data transfer rate between the controller and console. It can both capture and render speech at 24KHz PCM, which is triple the rendering sample rate and a 50 percent capture rate improvement over Xbox 360 headsets. Moreover, the Xbox One's higher $499 price tag does at least include an Xbox One Chat Headset.

Of note, voice chat will require Xbox Live, while in-game voice chat and Skype require an Xbox Live Gold membership. So much for one-and-done on the wallet side, huh?
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zybch replied on Fri, Aug 30 2013 7:13 AM

XBox Love? I looked at images of the back of the console and didn't see an appropriate port the some lovin' there.

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3vi1 replied on Fri, Aug 30 2013 12:50 PM

They're now monetizing voice chat in games, and p2p Skype calls?

This is why it's a great time to be a PC gamer, where Steam, TeamSpeak, Mumble, Ventrillo, and even Skype... don't do that. At the end of the day the XBone's just a locked down PC, so I can't get excited about paying for services that are today free.

What part of "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn" don't you understand?


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