NVIDIA Details The Building Of Project SHIELD

rated by 0 users
This post has 2 Replies | 0 Followers

Top 10 Contributor
Posts 26,492
Points 1,196,580
Joined: Sep 2007
News Posted: Thu, Jan 31 2013 12:47 AM
Without question, NVIDIA's introduction of Project SHIELD was one of the highlight moments from CES 2013. Out of nowhere, a company that has been delving into GPUs for years comes out with a new piece of hardware -- it's tough to not get somewhat excited about it. But naturally, most of the nuts-and-bolts have been kept under wraps. NVIDIA's certainly assured of its secrets, but it's making a move to let the public at large in on a few of them. This week, the company posted a blog that details how the first prototype came together.

You may have expected NVIDIA to say that this project wasn't an easy one, and it wasn't built overnight by a single mad scientist. The tale spells out "14-hour days" with an entire team "clad in blue lab coats huddled over work benches or peering through with magnifying lamps." Amazingly, we're told that the prototype approved by Andrew Bell, NVIDIA’s vice president of hardware engineering, was rolled out on stage by CEO Jen-Hsun Huang just ten days later. “We couldn’t prove that it couldn’t be done,” says NVIDIA Senior Vice President of Content and Strategy Tony Tamasi, who has quietly led NVIDIA’s interactions with game developers for more than a decade. “So we decided it could be.”

NVIDIA's goal was to open up gaming to even more consumers, which is why Android is at the heart of the product. According to the company, SHIELD has grown from an idea dreamed up by Jen-Hsun, Tony, and a handful of others into a conspiracy involving hundreds of gaming fanatics across every department at NVIDIA -- all within just a year. From the start, engineers sought to strip gaming down to just the controller. In fact, the initial prototype was "little more than a game controller fastened to a smartphone with wood." Amazingly, the project came together in 19 grueling days leading up to CES, with many working around the holidays to make this thing happen. When you see the result shown at CES, it's hard to believe that it didn't exist just weeks prior. In fact, that glimpse gives us all a mighty appreciation for how hard these companies work to make the technology that consumers so frequently take for granted.

Peek into the Via link for the full story.
  • | Post Points: 35
Top 150 Contributor
Posts 627
Points 5,605
Joined: Sep 2012
Location: Canada
RWilliams replied on Thu, Jan 31 2013 1:08 AM

I want this so bad...

  • | Post Points: 5
Top 50 Contributor
Posts 3,109
Points 38,260
Joined: Aug 2003
Location: Texas
acarzt replied on Thu, Jan 31 2013 11:25 AM

I'm not very excited about this... It seems like it would be cumbersome to play games on... Also the screen seems a tad small and this would be a pain to transport... it's not gonna fit in a pocket...

Also, i'm spoiled by PC gaming and can't imagine Android gaming keeping up...

  • | Post Points: 5
Page 1 of 1 (3 items) | RSS