Futuremark Releases 3DMark "Fire Strike" Trailer, Shows "Future of DX11 Games"

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News Posted: Mon, Dec 3 2012 1:12 PM

The release of the next 3DMark is right around the corner, and to help tide us over Futuremark has released a new trailer called "Fire Strike" that shows off some pretty DirectX 11 effects - aka: effects we hope to actually see implemented in our future games. If you can believe it, this trailer is even shorter than the last one, with the demo portion itself running for just about 25 seconds. It's called "Fire Strike" but it could have easily been called "Fire vs. Ice" since that's that battle we're witnessing.

What do you guys think?

To quote Futuremark, this trailer features the use of "tessellation, dynamic particle illumination and shadowing, smoke simulation using grid-based fluid dynamics, volume ray casting with shadows and a wide variety of post processing effects including depth of field, blooms, distortions and various lens effects."

Unless you're a game developer or happen to keep on top of graphics technologies, it's a little difficult to pick out specific uses of most of these technologies in the demo. It would have been nice if the company had another video, slowed down, that pointed out the special effects we're seeing - especially the DirectX 11-specific ones, since that's pretty much the point here.

One of the biggest reasons the next version of 3DMark is going to be exciting is that it's the first that can be run cross-platform and have their results directly comparable. Even though the "Ice Storm" demo is optimized for mobile devices and runs through the OpenGL ES API, its scores can be compared to the same test being run on your desktop PC running through the DirectX 9 featureset. For benchmarkers, the next 3DMark is looking to be the ultimate addition to their digital toolkits.

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I don't really see anything that sticks out to me, then again my resolution is only 1366 x 768... so i'm just not getting the whole feel here.

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I'll be honest - I watched it at 1080p and was left fairly unimpressed as well. It's for that reason that I think it would have been useful for Futuremark to point the effects out in another video that we should be noticing. It'd be a lot easier to appreciate that way.

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KOwen replied on Mon, Dec 3 2012 5:24 PM

It may not look like much but that is usually the case with Futuremark bench-tests. The purpose is not to stun you with amazing visuals, but to make your brand new computer hardware cry like a *** by utilizing highly detailed models and a lot of effects that may not be noticeable to the untrained eye. On top of that, a youtube video, no matter what resolution, cannot duplicate the quality of real-time rendering on a local machine. Watch any game trailer for proof of that.

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KOwen:

It may not look like much but that is usually the case with Futuremark bench-tests. The purpose is not to stun you with amazing visuals, but to make your brand new computer hardware cry like a *** by utilizing highly detailed models and a lot of effects that may not be noticeable to the untrained eye. On top of that, a youtube video, no matter what resolution, cannot duplicate the quality of real-time rendering on a local machine. Watch any game trailer for proof of that.

Well the entire article was about the unique features that directx 11 brings, and how they are shown in the video.  I just didn't see anything that appears to be out of the ordinary.  Looks like directx 9 to me.

 

 

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OSunday replied on Mon, Dec 3 2012 8:36 PM

Completely agree... there are so many variables when trying to showcase new graphical technology through a youtube video or on hardware that can't support that "new graphical technology."

You have the other system specs in hardware, monitors and internet connection to consider so a youtube video will never really do innovative or cutting edge graphical tech justice

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