The majority of my game purchases are either used or way past release date so that they're cheaper. Sometimes I even buy used for ethical reasons, like if I really want to play a game but disagree with the company or developers business practices. If they go through with this, there's basically no real incentive for me to buy one anytime soon until a couple of years into the cycle when the launch games are cheap. It's too bad. The way they talk you'd think if they were getting a cut of the money from the used market, they'd pass it along to the consumer, but you know they won't. But then again, I'm not exactly their favorite type of customer so they probably don't care what someone like me thinks.
AMD and Sony is interesting; it seems like two of the consoles are going to be AMD powered if the rumors are correct. I have not seen any performance results from Piledriver but the performance increases do sound promising, Bulldozer has potential but the poor design and the rushed production of it marred it's potential; if AMD can do Piledriver right and make a version suitable for Sony to put in their PS4 then just imagine the possibilities at hand. It doesn't seem like Sony to do this but it would be surprising if they did and having AMD both have a powerful CPU and it being in the PS4 will do wonders for it's image.
I have to wonder what happened with NVIDIA. I mean they were the one that powered the PS3 previous (with it's 7800 GPU wasn't as powerful as the Xbox 360's potentially DX10 capable ship.) and with the stuff that they've released, surely Sony would come back to them right? I don't know what NVIDIA will do, maybe they'll turn to Microsoft and patch things up in an attempt to have some form of graphics chip in a console on the market; I mean the 680 is powerful and is able to last an entire generation and it'd be a waste to have that entirely in consoles; and let's not forget the fact that AMD would possibly dominate the console market if all of it's chips are in the big three consoles. I don't know if Microsoft and NVIDIA will patch things up but if the rumors are true, they should; because it's would be a win for both companies.
I have already commented on used games on the GameStop article and a lot of the same points apply here. While I understand the lost profit with every game that's resold, I don't stand by the restriction of used games in consoles; this will do nothing but alienate the market Sony has worked so hard to conjure up. Simple as that.
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I don't know why you're puzzled about the possibility of an AMD x86 CPU being in the game console. It may not be as powerful as an Intel x86 CPU, but it's no slouch, and it's likely more powerful than all other possible processors that could be used, such as PowerPC, and ARM. I'm pretty certain it'll likely be a Llano or a Trinity, since it's got the GPU built-in. The Llano integrated GPU's are already nearly as powerful as most discrete GPUs on laptops, and they can have support for Eyefinity where they can run upto 3 monitors. The GPU is the more important component of game console anyways, not the CPU. The integrated GPU in AMD's processors alone would make them the favourite processor for all of the consoles.
Because I'm not at all certain AMD has a CPU that can power a console through a 10-year life cycle while offering the sorts of performance targets Sony is likely to want.
Your comments indicate you didn't read the article closely. The CPU/GPU combination is extremely important; Cell's unique SPE capabilities allow developers to use the SPE's to handle GPU tasks that would otherwise be beyond the system's capacity.
Could AMD provide a chip? Of course. Can AMD build an CPU/GPU SoC that's powerful enough to deliver next-generation performance (relative to current consoles) for another 10 years? That's just not clear. It's much easier to imagine a high-end AMD box if we assume discrete CPUs and GPUs, but while the GPU section of the design is more than capable, Bulldozer just isn't much of a much in the computational department. Furthermore, AMD has yet to talk about anything beyond Piledriver (AMD claims this chip will be an improvement over BD, but nothing I've heard suggests it'll solve BD's cache latencies in one fell swoop.)
An integrated SoC would be great for keeping costs down, but can't necessarily scale very well. Discrete parts would deliver better performance, but if you aren't buying an AMD SoC, you'd be better off using an AMD GPU and Intel CPU (at least from a performance standpoint)
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