As promised, Microsoft has released Kinect for Windows. You may recall that Steve Ballmer announced Microsoft's plans at CES to ship Kinect for Windows on February 1st. Now, that day is here, and Microsoft is making good on its promise. With version 1.0 of the SDK and runtime, you'll get full support for up to four Kinect sensors that are plugged into the same computer. You'll also get improved skeletal tracking, support for Near Mode for the new Kinect for Windows hardware, the latest Microsoft Speech components, and other tweaks and fixes. The suggested retail price for the Kinect for Windows hardware is $249; Microsoft plans to offer special academic pricing of $149 for Qualified Educational Users.
Kinect for Windows is now Available!
On January 9th, Steve Ballmer announced at CES that we would be shipping Kinect for Windows on February 1st. I am very pleased to report that today version 1.0 of our SDK and runtime were made available for download, and distribution partners in our twelve launch countries are starting to ship Kinect for Windows hardware, enabling companies to start to deploy their solutions. The suggested retail price is $249, and later this year, we will offer special academic pricing of $149 for Qualified Educational Users.
In the three months since we released Beta 2, we have made many improvements to our SDK and runtime, including:
More details can be found here.
As I mentioned in an earlier blog post, without many years of intense R&D efforts, including research investments of hundreds of millions of dollars, and deep partnership between our research teams, software teams, hardware teams, manufacturing teams, and games studios, Kinect simply wouldn’t exist. Shipping Kinect for Windows was another cross-Microsoft effort: not only did the hardware and software teams work closely together to create an integrated solution, but our support, manufacturing, supply chain, reverse logistics, and account teams have all been working hard to prepare for today’s launch. As well, our research, speech, and Xbox NUI teams have contributed to making Kinect for Windows a better product. Microsoft’s ability to make these kinds of deep investments makes Kinect for Windows a product that companies can deploy with confidence, knowing you have our support and our ongoing commitment to make Kinect for Windows the best it can be.
Looking towards the future, we are planning on releasing updates to our SDK and runtime 2-3 times per year – in fact, the team is already hard at work on the next release. We are continuing to invest in programs like our Testing and Adoption Program and the Kinect Accelerator, and will work to create new programs in the future to help support our developer and partner ecosystem. We will also continue to listen to our developer community and business customers for the kinds of features and capabilities they need, as they re-imagine the future of computing using the power of Kinect.
I'm looking forward to all the new possibilities Kinect for Windows will bring in the next year or so. I'm pretty sure people will be posting cool YouTube videos about it.
Never stop learning... until you're dead.
Jack of all trades, master of none.
I wonder how long before something like Happy Action Theater is available for Windows. Can you imagine this kind of interaction with the desktop?
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