>> is it already too late to catch up to Android and iOS?
It was too late when they bought it.
I know I've said it before, but I simply can't think of any reason devs would put this any higher than fifth on their priority list of platforms for which to develop. And, most devs aren't going to go to the trouble of maintaining apps on five separate platforms. No developers = no apps = no users = fail.
What part of "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn" don't you understand?
Well it is actually not that hard to maintain apps on different platforms if you use something like the Adobe Flash Platform. Code up your app, set the compile options to iOS, compile, set compile options to Android 1.6sdk, compile, set combile options to Android 2.2sdk, compile, set compile options to webOS, compile, etc.
Most of the major developers have already made to switch to multi-mobile OS compatable programing platforms since it greatly eases having your program out on multiple systems.
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>> Well it is actually not that hard to maintain apps on different platforms if you use something like the Adobe Flash Platform.
There are still those of us who would rather chew their own arms off than write code dependent on the Adobe Flash platform, particularly those of us who do development on non-Windows/Mac workstations.
The platform does not output flash, but actual executible code for the choosen OS. Also, there are other multi-OS programing platforms then the two offered by Adobe.
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