Futuremark Introduces 3DMark 11 With Native DirectX 11 Engine

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News Posted: Mon, May 24 2010 2:55 PM
Oddly enough, this is one of those announcements that make the hardcoregamers of yesterday feel old. For what seems like forever now, we hereat Hot Hardware and others around the globe have been using Futuremark's3DMark 06 to benchmark the latest and greatest gaming systems, GPUs,CPUs, etc. It has been an essential took in the benchmarking toolkit,and today it's finally being upgraded. This software gets revised lessfrequently than Microsoft's own desktop operating system (yes,Windows!), but 3DMark 11 promises to be the best ever in the line ofalready great benchmarking software.


The new version is designed to handle today's cutting-edge 3D hardwareand software, designed specifically to measure the performance ofDirectX 11 gaming PCs by using a native DirectX 11 engine that wascreated in-house. The company has also produced a "Deep Sea" demo thatshows off the advancements (embedded below), with vlumetric lightingilluminating the seabed with tessellation used to add rich detail to therock, coral and manmade structures. The demo will be shown to thepublic next week at Computex, with a scheduled release set for Q3 of2010. Needless to say, we can hardly wait for summer to pass us by.

 3DMark® 11 Announced, Trailer and Images Released

Deep Sea Tech Demo to be Shown at Computex, Taipei
2010 COMPUTEX TAIPEI

HELSINKI--(BUSINESS WIRE)--Futuremark®, the developer of the world’s most popular benchmarking software, today announced 3DMark® 11, the latest version of their industry standard benchmark for real-time 3D graphics. Designed to measure the performance of DirectX 11 gaming PCs, 3DMark 11 uses a native DirectX 11 engine created in-house. To accompany the announcement Futuremark has released a trailer and screenshots taken from a 3DMark 11 tech demo called "Deep Sea". http://www.futuremark.com/benchmarks/3dmark11/teaser/

    “For over 10 years 3DMark has shown gamers what to expect from the next generation of real-time 3D graphics”

Deep Sea is a demonstration of DirectX 11 technologies created using an early development build of the 3DMark 11 engine. The Deep Sea trailer features submersibles exploring the sea floor. Volumetric lighting illuminates the seabed with tessellation used to add rich detail to the rock, coral and manmade structures. Post processing delivers depth of field and other lens effects. The music is an original composition.

"For over 10 years 3DMark has shown gamers what to expect from the next generation of real-time 3D graphics," said Jukka Mäkinen, Futuremark CEO, "So we are especially excited to announce 3DMark 11 and show the possibilities of DirectX 11 with the release of the Deep Sea trailer."

The trailer, a selection of screenshots and further information about 3DMark 11 can be found on a newly launched website: http://www.futuremark.com/benchmarks/3dmark11/teaser/

The 3DMark 11 Deep Sea tech demo will be shown publicly for the first time on the MSI booth at Computex in Taipei, from June 1 - 5.

3DMark 11 will be released in the third quarter of 2010. There will be a free edition available at launch. 3DMark 11 will join existing Futuremark benchmarks 3DMark Vantage for DirectX 10 and 3DMark06 for DirectX 9. Please visit the official website for more details: http://www.futuremark.com/benchmarks/3dmark11/teaser/

About 3DMark

3DMark is the world’s most popular benchmark for evaluating next generation PC gaming hardware. First released in 1998, 3DMark has since been downloaded by millions of people around the world. It is supported by an online database containing over 35 million results with new results submitted every few seconds on average. Featuring a combination of real-time visual and numerical computation tests, 3DMark is the standard for measuring PC gaming performance. Widely used by the hardware press and technology manufacturers, 3DMark is trusted by gamers and enthusiasts worldwide to cut through marketing hype and technical jargon to give accurate and unbiased guidance for PC hardware purchasing decisions.

About Futuremark® Corporation

Futuremark® Corporation is the leading provider of performance analysis software and services for PCs. Futuremark® is known around the world for its benchmark products, including 3DMark®, PCMark® and Peacekeeper™, and its value-added online services. Futuremark® Games Studio, wholly owned by Futuremark® Corporation, creates original games with new and entertaining gameplay. The studio's first title, Shattered Horizon™, was released in November 2009. Futuremark maintains offices in Saratoga, California and Helsinki, Finland. For more information, please visit http://www.futuremark.com/. 
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Joel H replied on Mon, May 24 2010 4:07 PM

Pardon me Ray. YOU feel old using 3DMark 06? Back in my day, we tested 3DMark 99 in that newfangled DirectX 6! Those were the days when CPUs were CPUs, you needed two GPUs if you wanted top gaming performance (one for 2D, one for 3D), and an overclocking heatsink cost $15.

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Great its been a while cant wait for it to come out. The Deep sea demo was amazing really liked the MSI subs could have tossed in a Asus and Gigabyte!! LOL But really cant wait I really would like to get a copy of the Free version sooner but guess just got to wait. Now this is going to take us to a new realm in the OCing community getting more aggressive testing and feeding that addiction for the need to have the best you can afford and the fastest. I Love IT!!!

 

 

 

 

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realneil replied on Tue, May 25 2010 9:14 AM

Cool,... I can't wait to see it.

Don't part with your illusions. When they are gone you may still exist, but you have ceased to live.

(Mark Twain)

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AKwyn replied on Tue, May 25 2010 2:40 PM

After watching that video. I am convinced on what DirectX 11 can do, it actually looks like a combination of real-life and a CG-animated movie. I think this is the future of gaming, I think that this is the visual quality games should be using DirectX 11 for. Blurring the line between reality and virtual reality. But I haven't seen a game that could do what 3DMark 11 could do (closest thing would be the Unigine benchmark), these game makers need to get up, look at 3DMark 11, and create the best damn game they can.

 

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Looks really good. Watch it in 720p. 

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Joel H replied on Wed, May 26 2010 9:34 AM

Taylor,

You mean like Crisis? A game that acquires an (unfair) reputation for only being able to run on high-end GPU hardware? :P If you check the Steam Hardware Survey (you'll need to click on "More Info" to get an absolute readout), just 3.29% of the market is using a DX11 GPU in Win 7 / Win Vista. Since almost all games these days are developed first for console and all consoles are DX9, that's a one-two punch as far as getting DX11-optimized titles out the door with any kind of speed.

Right now, the existing DX11 titles--the actual games--are basically DX10 titles with some DX11 effects. Don't expect that to change anytime soon. While we'll see more games using DX11 for more stuff, DX11 itself is largely an improved, optimized version of DX10 with a few new features and tessellation.

The other way to look at it is that DX10 GPUs now account for 54 percent of the market, which means we may finally start to see a lot of DX10 games that take full advantage of *that* API.

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