"TriOviz for Games SDK leverages existing three dimensional graphics information to greatly enhance the depth-of-field; as well as volume and position of geometry and characters within a scene. This negates the need for rendering multiple images so TriOviz for Games does not require intensive computing power – the resolution, performance and game play integrity are maintained. As a post-process, Darkworks’ SDK easily integrates into the production pipeline, supporting both popular and proprietary game engines; requiring as little as a couple of days or a week to integrate, depending on the implementation."
Key Features of TriOviz for Games First and Only 3D Software SDK for AAA Console Games: TriOviz for Games works on Xbox 360™, PlayStation®3 and PC, delivering an immersive 3D experience to the most demanding games while maintaining performance, game play and content integrity. 3D Experience on 2D TVs; No Additional Equipment Required: Consumers can enjoy 3D games on their existing HDTV or even SD televisions without having to purchase additional hardware. Low-Impact Integration for High-Impact Return: TriOviz for Games supports both popular and proprietary game engines, resulting in minimal man-hours to deploy or hit to performance, while maintaining the original creative vision. “The success of films like Avatar and buzz over 3D devices at CES illustrates that audiences are ready to embrace 3D for their entertainment,” stated Gourand. “We believe we can offer a quality, rich experience that honors the creators’ vision and is hassle-free for the end users as they explore the emerging in-home 3D trend.” The first game implementing the Darkworks 3D technology is already announced, with future titles to follow Spring 2010.
Key Features of TriOviz for Games
“The success of films like Avatar and buzz over 3D devices at CES illustrates that audiences are ready to embrace 3D for their entertainment,” stated Gourand. “We believe we can offer a quality, rich experience that honors the creators’ vision and is hassle-free for the end users as they explore the emerging in-home 3D trend.”
"It's made to be used on standard 2D televisions, with the patent-pending post process giving users a 3D effect without forcing them to sink more money into an expensive 3D television or active-shutter glasses." = "Our break-through technology is Red/blue glasses from 1953."
What part of "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn" don't you understand?
Yep... a quick google and I found this:
Essentially, all this is, is another layer of antialiasing, except one red and one blue. Yawn. It IS cheap and low-powered, so that would be good for handhelds, where most 2D development is done...then again, I'm not quite sure I would want to to watch something in 3D on a 3.5' diagonal screen...eyestrain, much?
As far as it goes I can't wait for a holographic display or something similar. This may or may not work, but I am not interested in 3D on a phone, nor do I believe 3D can just be enabled on any display. I guess we will see when it's available.
I'm guessing PepsiCo paid for a product placement there.
"I didn't cry when Bambi's mother was shot... but I cried when HAL was turned off."
Yes glasses based 3D! :(
Although the fact that it works on almost any source is pretty cool.
...Because a crappy 2D game instantly becomes great when made into a 3D game.
These 3d tv's suck as is, this won't make it better for everyone. Can't say I want everything with a blue and red hue now.
That's an impressive move, it will cost the company less money but will things stay the same for the end users? Does the new 3D updated software come with specific system requirements? I just need to know if people need to do a computer upgrade to benefit from the new technology. I've just upgraded my system with some new software starting with registry cleaner and ending with protection software, it would help to know if I need a hardware upgrade too.
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