Uhmmm... I'd say it's much more likely that those are files for an "OSX-style" skin. There's no reason OSX specific graphic files would need to be created - nor would they be included in the Windows app.
I remember when dreamers went through the same wishful thinking over a year ago when they thought they had found filenames that indicated a Linux client was coming.
Of course, there is *one* thing that give hope to future ports: I noticed that the latest beta is using the WebKit engine to display HTML - whereas older versions had just embedded the IE control. That removes a Window-specific dependency.
Still... I try not to get my hopes up with Valve. After all, the Source engine was a DirectX-only descendant of the beautifully cross-platform Quake engine. Hopefully all the work they had to do getting their games ported to the PS3 convinced them to not embed Windows-centric tech so deep in their future engines.
What part of "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn" don't you understand?
I see the advantages in greater playability across many computers for using a Windows source. On the other side it seems to be counter intuitive though. I mean if you can build an API which will work as well or better on everything why use a specific?
Most PC game manufacturers choose to concentrate on Windows because Windows windows is used by 99%+ of their target audience. Computer gamers don't usually use any other platform because... most games are only made for Windows.
When solely targeting Windows and not making any cross-platform considerations, DirectX makes a lot of sense for developers - it's a unified solution, whereas people using OpenGL for graphics need to think about completely separate input and audio APIs. Of course, you can use something like SDL to get a similar level of unification and keep cross-platform porting, but you'll get better performance and more granular control just by writing to DirectX (which is what SDL would use as the back-end for a lot of functions on Windows anyway).
Some company with alternative OS interests should really look at making the open toolset more competitive with DX in ease of use.
i agree with 3vi1's first post, there is no need for different icons for OS X and for them to include them in windows package, But maybe they wanted to hint at it... who knows :D
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