Qualcomm Announces Next-Gen Snapdragon 808 And 810 SoCs

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News Posted: Mon, Apr 7 2014 9:31 AM
Last week, we took a trip to San Diego to meet with Qualcomm and discuss the company's cutting edge 20nm radios and upcoming Snapdragon processors. Unlike the already-launched Snapdragon 801 and 805, these are fundamentally new chips with updated CPU cores as well as Qualcomm's new Adreno 400-class GPU. Qualcomm is announcing two new chips today -- the Snapdragon 808 and the Snapdragon 810.




The 810 will be the highest-end solution, with a quad-core ARM Cortex-A57 paired alongside four Cortex-53 CPUs... The 808 will also use a big.Little design, but the core layouts will be asymmetric -- two Cortex-A57's paired with four Cortex-A53's. The Cortex-A57 is, by all accounts, an extremely capable processor -- which means a pair of them in a dual-core configuration should be more than capable of driving a high-end smartphone.  Read-on here to get our full scoop...
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Dave_HH replied on Mon, Apr 7 2014 1:54 PM

It's going to be interesting to see how this combination stacks up against NVIDIA's Tegra K1!

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Joel H replied on Mon, Apr 7 2014 2:20 PM

From the looks of things right now, Tegra K1 will mostly be a tablet chip; I haven't heard of any phone design wins. One of the interesting things about the Qualcomm tour was the gaming lab -- they take gaming much more seriously than i realized they did.

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best mobile processor maker

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acarzt replied on Tue, Apr 8 2014 8:10 AM

Yea Dave, im very curious to see how those 2 will stack up. Im gonna put my money on the Tegra :-P

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Joel H replied on Tue, Apr 8 2014 12:31 PM

There's no doubt that NV has some great gaming chops and has been working in a dedicated fashion to bring that experience to bear in Android. Features like Shield streaming are an awesome addition to the gaming market as a whole.

That said, I expect QC to offer very strong performance in the graphics market. Nv doesn't have nearly Qualcomm's market share these days, and that matters for any consideration of developer support. So while I wouldn't count NV out by any means, I think it's fair to say that the company is fighting to regain market share in Android as a whole.

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acarzt replied on Tue, Apr 8 2014 2:12 PM

The Tegra chips have definitely been graphics powerhouses... but i've noticed that there just aren't that many solid android games that take advantage...

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Joel H replied on Tue, Apr 8 2014 7:48 PM

There haven't been. I would really like to see that change now that NV is bringing a programmable GPU to market.

A number of prominent mobile titles use physics-based gameplay. I've always thought that a mobile game enhanced with GPU physics could be a lot of fun. Meanwhile the workload would still be small in absolute terms -- small enough (hopefully) to allow for GPU-offload of those calculations. In PC games, PhysX was used solely to boost visual eye candy without having an impact on actual play.

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acarzt replied on Tue, Apr 8 2014 8:31 PM

At least on android they should be able to use physx in a meaningful way given the lower premium for mobile games and id assume lower production costs.

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