Oculus VR director of dev relations Aaron Davies has us pause so that he can toggle one of Crystal Cove's newest features: "low persistence." We turn from left to right, unable to read the blurred text in front of us. He flips a switch, and voila: no motion blur. Well, very little. It's a far cry from the first Kickstarter dev kit we used many moons ago and, despite the importance of positional tracking, makes a tremendous impact on the usability of the Rift.
I personally think the Oculus Rift is the most important piece of tech to be developed for gaming (and other 3D applications in general). I know that when they become available, I'm going to buy one (even if I have to save up for it).
Not only revolutionary for gaming but also for so many other applications... Bing and Google Earth exploration, any of the many surround photo environments. With the latter, I imagine it will be the beginning of truly amazing telepresence experiences.
Kalqlate is so right! I game, but I haven't been a "gamer" for 6-7 years now. The Rift makes me dream about the type of gaming I have only dreamed about since a kid (it is pretty much this and the next step would be a holodeck straight from Star Trek TNG) but I HOPE this tech becomes useful for more than just gaming. I can imagine a camera added to the front to project the real world into my field of vision but with augmented reality, maybe a HUD that's ultimately controlled like Google Glass. The most exciting part for me would be live interaction with video content! I can imagine watching a movie where I can actively walk around the scene, change my point of view, focus my attention on something other than what the director intended, and possible interact with objects and people or like a holodeck becomes one of the characters in the story (arguably this would be considered a roleplaying game though?). What about medical applications for hospitals to "look' inside you with the aid of traditional medical devices connected to Rift. What about a humanoid type Mars lander fully controlled using rift to give a first-person POV on other planets?? There are so many possibilities which is why there is a good chance Rift WILL "blow the roof off", just have to start off with gaming to infuse some cash into the tech, then win a government contract (can you say Drone controller?), and watch this really take off.
I think the fact that the Oculus fits over your face makes any kind of headmount difficult. I've worn one, and while the weight is perfectly acceptable, this isn't anything as svelte as Google Glass (which hasn't exactly won awards for being svelte).
I own the Oculus dev kit, and can say with certainty that these guys are going to be filthy rich. It's an amazing product, and they are making good and constant progress in all the right directions.
What part of "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn" don't you understand?
3vi1; what!?!?!?!? you do!!?! HOW?!?!?!? more q's and exclamation points just because!??!?!?!
where do you live? may I come test it out with you and never take it off?? hehe
sevags: You can buy it here - https://www.oculusvr.com/order/ ($300). It comes with a cool carrying case, and you get access to the developer forums, demo code, and firmware updates.
It blows minds when I show HL2 to people with just it and my Linux laptop; It really adds a whole new dimension to the game. The higher resolution and reduced blur of the new version will be a welcome upgrade, as the dev kit suffers a bit from "screen door effect" due to the 1280x800 screen and makes me a bit motion sick after a while.
Hmm running on a laptop? Didn't expect that. What kind of frame rate are you seeing, and besides Half Life what other games have you tried?
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