99% of people that buy the iPhone 5s don't even know what a 64-bit SOC will even do, but they will line up for days to get ahold of it lol
That's an unfortunate state of affairs you note Ryan, but I think you're pretty much spot on there, give or take a few percentage points. :-/
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It's an unfortunate state of affairs that is pretty much universal - for instance, are you conversant with the advantages of the ARMv8 architecture and its much greater efficiecies? Do you know why it would benefit Android users even more than iOS users?
The scalar speed of the A7 at only 1.3ghz - as exemplified by single core benchmarks - would greatly reduce the lag time suffered by Android processes during VM instantiation and JIT cross-compiling, all artifacts of Google's unfortunate decision to use a z-code interpreter rather than laying binary code on the bare metal of the ARM processor.
Unfortunately, Android during its inception was supposed to compete against Blackberry and Windows Phone, and both were mobile java implementation. Dalvik was conceived as a way to avoid mobile java licensing fees from SUN, not as a vastly more efficient implementation.
Compiled objective C binaries sitting atop a kernel optimized to reduce UI latency stands a much better chance of creating the illusion that a finger has "grabbed" the underlaying content and is moving it - real time - at any speed the user wishes vs interpreted code sitting atop a z-code interpreter atop a tweaked but generally generic linux kernel optimized to produce high spec mark scores.
64bit is not only marketing, it is possible to address much more memory and handle all of a sudden, packet data much larger and it is not necessary to wait for the loading of data into memory before starting a game since the game resources can be "mapped" directly.
Apple is the first to have launch the 64bits CPU in its iphone 5s and ipad air, the next in the list will probabely be the samsung galaxy s5 and galaxy note 4
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