53MHz...what a pointless attempt
Preordered my Day One Edition of Xbox One a few weeks back from the microsoft store and it says its due out November but amazon says December.... What's the deal?
No official street date yet man, they're just placeholders.
Thanks, It had me confused. I was excited thinking I was getting it early. D'oh!
Current rumor is Nov 29 and Dec 14 I believe.
As much as Microsoft tries to improve from mistakes i still stickin to playstation :D
Well, I guess Microsoft still sorta wins since I'll stick to PC gaming.
Granted they don't get the cut they'd like on their Windows platform. :)
With video games and multimedia content, a faster GPU is definitely wanted. Microsoft should be aiming for the latest and most powerful GPU they can get before they reach the point that they must finalize on their components.
That minor bump in speed will do jack when the rest of the specs are still aweful. ALOT more matters than just the speed it runs at.
Overclocking the GPU core, even a mere 53mhz increases the heat load which results in them using more powerful (louder) fans. It won't do anything performance wise. Even with my 7970 a 50mhz increase yields me maybe 1-3fps...maybe. Should have went the way that sony did, cut down on the camera and give the console a more powerful GPU. If people want a camera after they buy the console let them buy it....
The so called latency factor isn't all that high when you actually think about it... If you currently have 20ms delay due to latency, that's still about 40% faster than 30fps would need!
You do know DX11 can run 20% or more faster than OGL4 right? Sure OGL is great if you optimize the crap out of everything, but you'll see the first generation of games perform better in the xbox even with "inferior" hardware, simply because the developers can spend more time with the important things like actually making the game playable, not just pretty looking.
That's like saying that a GTX780 is better than a Quadro600 because on paper it's dozens of times faster. Sure some programs will run faster, but properly optimized programs will have higher quality and render faster on the Quadro simply because of driver and software optimizations that let you use 100% of the potential. Sure PC gaming will have faster framerates at higher resolutions, but the hardware utilization will be ridiculously low (even if the GPU says it's at 100%)
The rest of the specs are comparable to the PS4. Same amount of RAM, same magnetic storage, same CPU. What exactly are you complaining about?
Actually no. While Sony uses the faster GDDR5 system RAM (instead of DDR3) MS has stuck a massive wodge of even faster RAM into the processor itself which should be a great way to SMARTLY increase performance. Just think of the celeron compared to a 'real' P4 CPU, the only real difference was the high speed cache which the celeron had 1/4-1/8th the amount as the P4 and performed miserably against.
There is always the problem of developer tools too. MS has always had the better tools, and even though both consoles now use the same underlying hardware (x86) MS still has a huge advantage by using the well known, well understood and well used DX API developed and improved for almost 2 decades than whatever sony has had to come up with purely for this single console. Sony had sure hope their tools and what they expose to developers is a LOT better than the PS3 with its vastly superior Cell processor that was so damned difficult to code for that it almost always looked and performed worse than the older 360.
Its still what 5 times faster then the 360.... still good in my view.
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