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BOOM: Team Fortress 2, Oculus Rift, And An Omnidirectional Treadmill Equals Big Fun

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News Posted: Sun, Apr 21 2013 12:45 PM
The concept of gaming accessories has been taken to a whole new level. We’ve covered the Oculus Rift before, and the virtual reality headset looks like an exciting evolution in the world of gaming, but other enterprising souls are looking to add VR to the lower portions of the body, as well.

A company called Virtuix is developing the Omni, which is essentially a multidirectional treadmill that its creators call “a natural motion interface for virtual reality applications”. The company posted a video showing someone playing Team Fortress 2 and using the Omni along with the Oculus Rift.



You can see in the video how much running and movement this fellow does. With something like the Omni in our living room (eh, who are we kidding, the basement), we imagine that we’d get ourselves in terrific shape in no time at all. (Instead of Doritos and Mountain Dew, we’d be slamming back Power Bars and Gatorade for all night gaming sessions.)


Omni-Driven Game Play in Skyrim with Microsoft Kinect 2

Omni treadmill
Virtuix Omni Treadmill Mechanical 3D Model

In fact, Virtuix says that the Omni would be ideal for applications such as home exercise, as well as training an simulation physical therapy, and even virtual tourism. The whole thing is still pretty much in the prototype phase, but the company is about to launch a Kickstarter campaign to raise some more cash.

The Omni looks awesome. And ridiculous. And we want one.  Skyrim might be a little less of a workout.  Watch...

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Man this is so cool. Imagine this with Amnesia

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KOwen replied on Sun, Apr 21 2013 4:13 PM

Throw in some force feedback so you can feel when u get hit and Amnesia would need to include a pair of diapers.

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rapid1 replied on Sun, Apr 21 2013 4:25 PM

Wow now that is cool plus the fact you get a physical workout as well which would enhance it as well after you got used to it.

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Need a workout? Play games.

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realneil replied on Sun, Apr 21 2013 9:50 PM

It does look like a lot of fun.

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Kidbest100 replied on Sun, Apr 21 2013 10:53 PM

Yeah, this would be awesome for playing horror games if there was force feedback! It would be great to have at parties as well :)

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Clixxer replied on Sun, Apr 21 2013 11:52 PM

KOwen:

Throw in some force feedback so you can feel when u get hit and Amnesia would need to include a pair of diapers.

Dude, that would make it spectacular. 

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RepTile replied on Mon, Apr 22 2013 1:48 AM

I bet you there will be force feedback in a type of suit that you can wear in the future.

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Quadeddie replied on Mon, Apr 22 2013 4:59 AM

A bit gimmicy, but I can tell they've thought through a lot of this. However, is it safe to strafe? What about backpedaling? Jumping?

Could a compromise be a omnidirectional foot pad that can be controlled while sitting down? I've always thought the idea of a foot mouse (if it could be done hygienically) could increase productivity so the fingers don't need to leave the asdf, jlk; positions.

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Dave_HH replied on Mon, Apr 22 2013 8:27 AM

Hahaha! No doubt on the diapers.

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cellurl replied on Mon, Apr 22 2013 9:03 AM

Hook it to your heartrate. Use that somehow!

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Quadeddie: The point is to get people *out* of the chair, up *on* their feet and actually *moving*. It doesn't sound like this product is for you.

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VonRC replied on Mon, Apr 22 2013 12:31 PM

They could feed your bio stats like heart rate, respiratory rate, and BP back in to the game for a more immersive game experience.

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detnight replied on Mon, Apr 22 2013 8:55 PM

I don't like it because all the 10yr olds will know who use old guys are, We would be the ones walking slow and with a limp.

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JoeSeijo replied on Wed, Apr 24 2013 11:21 PM

The treadmill won't be popular because it requires exercise. Gamers like to sit on their sofas, eating Doritos and sipping on Mountain Dew.

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Clixxer replied on Thu, Apr 25 2013 12:08 AM

Not always, I like to drink beer when i'm playing. Makes it more interesting.

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