-New material layering system, which provides unprecedented detail on characters and objects -Dynamically lit particles, which can emit and receive light -High-quality temporal anti-aliasing, eliminating jagged edges and temporal aliasing -Thousands of dynamic lights with tiled deferred shading -Adaptive detail levels with artist-programmable tessellation and displacement -Millions of particles colliding with the environment using GPU simulation -Realistic destructibles, such as walls and floors -Physically based materials, lighting and shading -Full-scene High Dynamic Range reflections with support for varying glossiness -Illuminating Engineering Society (IES) profiles for realistic lighting distributions
Every game should have it
Unreal engine is so awesome!!
Imagine this with Frostbite 3 :3
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