-New material layering system, which provides unprecedented detail on characters and objects -Dynamically lit particles, which can emit and receive light -High-quality temporal anti-aliasing, eliminating jagged edges and temporal aliasing -Thousands of dynamic lights with tiled deferred shading -Adaptive detail levels with artist-programmable tessellation and displacement -Millions of particles colliding with the environment using GPU simulation -Realistic destructibles, such as walls and floors -Physically based materials, lighting and shading -Full-scene High Dynamic Range reflections with support for varying glossiness -Illuminating Engineering Society (IES) profiles for realistic lighting distributions
Every game should have it
Unreal engine is so awesome!!
Imagine this with Frostbite 3 :3
NEWS TIPS |
This site is intended for informational and entertainment purposes only. The contents are the views and opinion of the author and/or hisassociates. All products and trademarks are the property of their respective owners. All content and graphical elements areCopyright © 1999 - 2014 David Altavilla and HotHardware.com, LLC. All rights reserved. Privacy and Terms