NVIDIA Unleashes Quadro 6000 and 5000 Series Workstation GPUs

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News Posted: Tue, Jul 27 2010 10:07 AM

NVIDIA Unleashes Quadro 6000 and 5000 Series GPUsNot long ago, we reviewed the entire FirePro workstation graphics card lineup from ATI. With the V8800, our testing revealed considerable performance gains over the previous generation V8750, coupled with a lower price point. Surely, that's a combination that consumers can appreciate, especially for those looking to upgrade sooner, rather than later. But, at the time, the market was not yet settled as we anxiously awaited a response to ATI's FirePro products from NVIDIA. Thankfully, the wait is over as the launch of a new series of professional graphics cards from NVIDIA based on the company's Fermi architecture has just arrived and we've got the high-end Quadro 6000 and Quadro 5000 cards in-house for testing...

NVIDIA Unleashes Quadro 6000 and 5000 Series Workstation GPUs

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AKwyn replied on Tue, Jul 27 2010 11:35 AM

I'd never thought another Quadro card would see the light of day, I'm amazed at the fact that it failed some tests but I'm sure future drivers will help improve that score.

 

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Chainzsaw replied on Tue, Jul 27 2010 12:09 PM

Not too bad of video cards, but they still draw more power and heat up much more than the ATI cards. They both seem to trade blows on diferent programs, but the conclusion states they are substantially faster than ATI's cards. I wouldn't go as far as to say that though. They are a big improvement over previous generation cards, but ATI is already what, 6 months ahead of Nvidia?

If there was a power (as in electricity) to peroformance ratio, the ATI cards would most likely win that.

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AKwyn replied on Tue, Jul 27 2010 12:40 PM

I sorta disagree. While ATI is ahead of the curb, NVIDIA seems to have the best cards performance-wise. If I were Pixar then I would want to use the most powerful rendering solutions known to man.

But you are right on the fact that they take a lot of power, that seems to be the biggest flaw of the GF100 chip.

 

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I was going to say they finally have an answer to the FirePro's? Yet not being able to use three monitors? Most of us would like to have at least two plus our Wacoms. I guess the next question would be, does it support more of you have a second card or does the porting still limit you to two?

I understand the Cinebench marks look better for the ATI. Yet when it comes to frame rate testing, in the view port anything around a 40 is good enough for smooth work flow. Unless you really need to see scientific fluid dynamics live on screen? The CATIA and EnSight levels prove this point very well! Now I know why NVidia has a better reputation for being better integrated to many DCC apps!

"ATI's FirePro cards have been out for months so we aren't surprised to see more mature drivers from them."

I am not so sure about that! I have had the V8800 for a while and they have not released a new driver since the last and only update on 4/25/10?! They even told me how lucky I am to have good driver support, yet didn't answer any concerns about driver updates. I would now say that when it comes to CGI, Nvidia has better performance when it comes to rendering. An animated scene with high resolution textures, motion blur and Photometric lighting is better handled from a company that has been at the forefront of that industry for the past twenty years.

I agree that yes...the cost really offsets productivity! Nvidia has a better reputation for workstation support and knowledgeable integration for 3D graphics. Now I am finding that out the hard way! If you have an awesome high performance system to begin with then you wont notice many troubles when switching to a higher workstation card, except within the veiwports. Yet like they do in these reviews, you will have to start off with a fresh build when switching to something like the Quadros. I have always supported ATI, and now I know why it is that I am not as productive as I want to be!! In studio, I usually have an Nvidia solution, and ATI at home. Since I am usually using scenes already modeled, lite and textured, I have never really noticed much of a difference until rendertime. That, I always caulked up the difference to not having a render farm. Now I know better!!

The PhysX and Cuda features are something that should drive professionals to these cards. It would also be interesting to see how these get integrated with a Tesla c1060? I guess the best way to sum the two companies up?! ATI develops for the end entertainment, down towards the development of content... only as a side note! Nvidia develops for the developer, knowing the end result is to make the best product for entertainment!

So if Y'all are going to just toss this test system into the test-Bin toybox, maybe pitch it my way :) Or I could trade you a FirePro V8800 for one of these Quadros? I would gladly switch the four monitor support for smoother integrated performance:)

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RA1D replied on Tue, Jul 27 2010 11:09 PM

The new Quadros support two monitors per card (just like the GTX 4-series)


You can download the new FirePro driver 8.762 from ATI right now.  Choose 'FirePro Beta' from the drop down menu.

 

What problems are you having with the V8800?

 

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acarzt replied on Tue, Jul 27 2010 11:16 PM

64-bit is obviously a requirement for these cards... they got absolutely destroyed in all of the 32-bit tests.

They won quite a few of the 64-bit tests.

(32-bit can only address 4GBs of memory total, including system and video memory, the 6000 has 6GBs of memory)

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Thanks Raid, Ill give it a try.

The 8800 has problems in Max on stability in rendering issues. It also doesn't like when you load the Direct X driver. It only seems stable if I use Open GL. At times the wireframe gets about four pixels larger, like it is being drawn in crayon. When I load the X driver it has two of the viewports going blank.  There is still the globals marker for any selected object yet nothing else. I can still switch any of the working veiwports to any view and they still work, just two are MIA.

In Maya the blend shapes sometimes work and most other times don't. It gets frustrating when you move the slider and you think the Blend doesn't actually work! Also any sub-object selection usually does not update when you are moving them or making any kind of adjustments. In both programs the material mapping tends to not update when changing UV's. That only seems to work half of the time. I end up having to zoom in and out decides to refresh the view, then it catches up and adjusts the map.

 

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This release is all well and good, but if you want one of these cards and live in the US, you better buy it *NOW*.  The FTC has placed a ban on the import of all Nvidia chips (including those used in motherboards) and is considering an injunction that will prevent Nvidia from selling any of their current stock in the US.

All of this thanks to those friendly trolls at RAMBUS.

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acarzt replied on Wed, Jul 28 2010 5:40 PM

Well, Nvidia claims to have a loop hole, and it not exactly clear which of Nvidia's products violate the patent. If these do not... they can continue to sell them.

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vexar replied on Wed, Jul 28 2010 6:42 PM

Again like my comment on Evga Water Cooled 480, TEST duel monitors, most artists use duel monitors, one for the main 3D display while modeling or animating, and the second for all our windows like the outliner in Maya or the Track View in Unreal 3, please use duel 30's if that's what you can. Also Max 2010 has HW rendering that gives you ambient occlusion, soft shadows, and a lot of nice hardware specific features that aren't included in Maya yet. This would be great to see tested. Take a real-time rendered cinematic from an Unreal 3 and play it back, all this stuff would make me happy like simple jack to see.

 

Thank you, it would be great, and I have hope!

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GrapeApe replied on Wed, Jul 28 2010 8:51 PM

Considering that the DP performance of the GTX480 has been crippled it looks like they Quadros are equally crippled based on the results in Sandra GPGPU.

A little sad to see for such expensive cards.

For the workstation Apps, once again it comes down tothe driver optimizations more than the hardware ones, when looking at the relative performances in the Quadro vs FirePro and Geforce vs Radeon performance, even in those apps that the Firepro performed poorly, the GTX480 usually was unusable way way behind a single HD5870 which more often than not was well ahead of the HD5970 too sue to lack of multi-GPU support.

Thanks as always for the first crack/look at the Pro Cards.

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GrapeApe replied on Wed, Jul 28 2010 9:13 PM
@Animatortom
"I would now say that when it comes to CGI, Nvidia has better performance when it comes to rendering...is better handled from a company that has been at the forefront of that industry for the past twenty years."

nV hasn't been at the Forefront that long, they filled the gaps Matrox and 3DLabs left behind 10 years ago. If anything ATi's been in it longer, nV just did a better job of capitalizing on the failure of others (including 3Dfx).

The PhysX and Cuda features are something that should drive professionals to these cards.

What exactly is the benefit of PhysX here... or anywhere? Confused

With OpenCL and Direct compute both of those features will start to become marginalized. Proprietary is fine if you can develop a compelling reason, but even Adobe has said they are going to OpenCL, not CUDA for the next build to get the more global CPU & GPU benefits of OpenCL.

CUDA like Brook was a nice bridge solution, but their time has come and gone, just like Cg on which Cuda was based.

"I guess the best way to sum the two companies up?! ATI develops for the end entertainment, down towards the development of content... only as a side note! Nvidia develops for the developer, knowing the end result is to make the best product for entertainment!"

That would be a way to sum it up, but not the 'best way', it's a little Myopic. If anything this review shows that ATi makes better hardware, but they are held back by their much MUCH weaker software/driver/dev_relations teams. AMD was supposed to improve that but they have done little other than a tiny improvement in Linux and only able to at best equal nV.

* Dang, hate the quoting tool here. Even after editing out remnants remain.*

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acarzt replied on Wed, Jul 28 2010 11:40 PM

lol

Click HTML and Remove the <p> </p> to get rid of the gray stuff lol

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To animatortom

At SIGGRAPH I saw many demos by Autodesk of both Maya and 3ds Max 2011 in the AMD booth using Eyefinity w/ 3 displays. They demo’ed every day with no issues. Also as Max really only supports DX (they quit adding features to OpenGL code 4 or 5 years ago), so it was all DX and worked flawlessly for several days of demos.

So wonder if you were using an old driver?

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"I saw many demos ....several days of demos."

That is the key word,....DEMO!

It is one thing to set up a demo system with demo files. When run through properly set up files it can be made to look like it works well. In practical application, it is a whole other matter. If they had a completely tricked out system with twin Xenons and 128GB of RAM with dual 8800's then yes it would look like it rocks. They haven't had to do much to OpenGl because the development has been complete and for the basics of 3D is working well after years of development.

DX is a new direction for DCC.  The thing with Max, is that it requires a ton of RAM and a powerful CPU. If you have a six-core with around 64GB or RAM then with just the Firepro 4800, it would rock! the others are overkill unless you have a strong system to begin with. Maya relies more on the GPU so it benefits as long as it has more than 1GB on the GPU.  With a crappy system, the 8800 is fairly useless in Max. In Maya it is almost three times as fast.

So if they are demoing it, then I can guarantee, they would have it running on a completely tricked out system inside a simple looking case just for show.

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gescom replied on Sat, Aug 7 2010 10:09 AM

@ animatortom

I would suggest you to try Linux - Fedora or Debian for example. There aren't any problems with ATI OpenGL Maya/Linux drivers. Cheers, g.

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SGurram replied on Wed, Aug 18 2010 2:45 AM

I am wondering, How the tests been verified on 2560x resolution ?, where the spec is showing maximum of 1920X1200 resolution in benchmark tests...

even the submitted results in SPEC are showing 1920x1200 and 1920x1080 resolution...

i don't think it's a right way of comparison...

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You would probably have to have two running in SLI mode.  Those tests are usually for your standard working resolutions.

If you are considering it for rendering out 2560 or even up to 4K then the render time wont have much to do with what resolution you use onscreen. If you are going to render at high resolutions then you just have to figure that the time will be doubled.

The card can handle Dual 3840 x 2400 @ 24Hz, or 2560 at 60Hz. So the resolution is there! Although if you are planning on using something like a 30" At 2560, or even two of those, then you will probably need to get a kvmp switch to boost the power.

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I must say, I was impressed with the way the Ati 5870 performed. I have one myself and from the benches it performs better than I knew.

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TLong replied on Tue, Sep 6 2011 8:46 PM

Quadro 6000 videocard demonstrated the highest performance in all eight benchmarks that make up SPECviewperf 11. On average, we found it to be 103% faster than its ATI's flagship model, the FirePro V8800.

Not exactly trading blows as one guy wrote. This is why Nvidia owns the pro market with mid 80 per cent.

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JMann1 replied on Sat, Mar 3 2012 1:36 AM

GrapeApe a few points you seem to have overlooked.

1. I've delt with quite a few design houses in and around where I live. And all of them after using both camps, say no questions asked, they prefer Nvidia Quadros over everything else. Why you might be asking, driver support.

2. The price you pay for a Quadro isn't for the card, its for the driver support that comes with it. The drivers have built in profiles, just like gaming profiles but for professional apps, to better maximize the performance.

3. Driver support is second to none. You use Auto Cad, get an error, report it, you have a customized fixed driver within 24h. Not days, weeks or months, WITH IN 24 HOURS! And thats the same for all professional apps.

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