This is interesting, I cannot help but wonder what the delay is going to be like. In some games, many of them actually delay will kill you, and on a service such as this I cannot help but think there will be delay.
So are the graphics limited to the controller like the mall kiosks that offer 1000 games in one controller? And what do the load times look like and which game houses have signed off on this yet?
So, quit subscribing to their service, or get banned, and you lose all your games. Sign me up!
EDIT: Saw this from an anonymous tester over at Ars:
"OnLive performance is pretty shoddy. Besides the resolution cap at 720p—which, mind you, doesn't look so hot on a reasonably sized monitor—anything you do on the service will literally cause a jitter. This includes moving the mouse and pressing keys." The beta tester also complained of performance while playing The Maw, which requires the player to turn the camera often to look around, which exacerbated the frame rate issue.
"Online play through Crysis Wars, which I briefly got to test just last night, has better performance, as expected, but not significantly. Sounds cut out whenever you do anything, and the screen jitters as well, though not as much." His teammates agreed that the game ran better on their standard gaming PCs, and he stresses that the title was nearly unplayable in his opinion. "And for the record, Crysis looked like crap, so I don't know what specs they were running on."
What part of "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn" don't you understand?
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I actually was hoping this wouldn't suck, though - as it eliminates platform dependency. If it were good, look for MS to buy OnLive and re-tool the client so that it only works on Windows platforms.
Heh, I had daydreamed about cloud gaming in my home where I could game from any "hub" in my house from me personal gaming sever/cloud system. lol Looks like they're trying to take it just a bit further lol
Latency will be an issue. These delays will be further exxagerated by connections like Satelite, Clear Wire, and 3/4G.
The reason why video and sound is not affected by this is because there is no interaction so you don't see the affects of latency.
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This is going to fail mainly because if you cancel your subscription, you'll lose your games because you don't own them. This might work if they lower the subscription fee down a significant amount, but that will most likely not happen. I
Xolso: This is going to fail mainly because if you cancel your subscription, you'll lose your games because you don't own them. This might work if they lower the subscription fee down a significant amount, but that will most likely not happen. I
I don't know about that.
Gametap basically uses the same methodology as what you said and it's done pretty well. So I don't think it'll fail. It'll fail if the streaming technology is not up-to-par with the various internet connections that people have.
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Interesting... Though not personally interested in subscribing. The biggest reason for me is, "Why do I want to play games anywhere?" And the answer is that I don't. I would be doing other things. I don't need gaming at my fingertips all the time. If it did, I'll just sit at my desk all the time so I can enjoy using a nice monitor, good speakers, and the gaming rig that I happily built. All at good frame rates too!
According to their website, they got some big brands as partners. I see AMD, EA, and Ubisoft among a few others.
Yeah I'm not going to try this at all. I like how they call it low latency video when it probably requires more data to get the picture and the movements compared to just the tidbits of data on what part of the map you're in, what you're pointing at, etc while the picture is drawn for you on your monitor. Just think of that 720p lol
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