When DirectX 10 was first introduced to the market by graphics manufacturers and subsequently supported by Windows Vista, it was generally understood that adoption by game developers was going to be more of a slow migration than a quick flip of a switch. That said, nearly a year later, the question is how far have we come?In this HotHardware article, we showcase many of the most popular DX10-capable games, like Bioshock, World In Conflict, Call of Juarez, Lost Planet, and Company of Heroes, and feature current image quality comparisons versus DX9 modes with each. The article also details the associated performance levels across many of the more popular graphics cards, from both the mid-range and high-end. After digesting all of the data, you be the judge. Are we there yet?The State of DirectX 10 - Image Quality & Performance
sebastian___:you guys
Reviews/commentaries are written by individuals, so naturally oppinions/perceptions will vary!
My only fear with Dx10 is that it appears to have become one of only two reasons, the other being a shiny aero interface, that people have any interest in investing in Vista.
The difference between the comparative frames in World in Conflict are so negligible that Dx10, for most, would seem to be worth the financial outlay unless you are a complete techno purist. The hit in Company of Heroes is even more dumbfounding
I would have felt gutted if I had spent two hundred quid (400 dollars) on an 8800 GTS on the sole premise that I would have been able to play Dx10 games at reasonable frame rates with a small modicum of future proofing.
Maybe Im just getting old and grumpy (actually I am, my wife keeps telling me) but Im sure Dx9 (especially c) was greeted with much more enthusiasm from gamers, developers as well as hardware manufacturers and had an even more positive effect on the whole PC industry.
(By the way, I thought the actual article was well written).
sebastian___:you guys are so weird. First you say that in BioShock the shadows are better because are sharp and crips.
Point out where it was said that the shadows were 'better'? The article simply points out the difference in the way shadows are rendered between DX9 and DX10, noting that they are sharper in DX10. No where does it say the difference makes things better/worse, therefore no contradiction.
sebastian___:and than again the writer change his mind by saying about World In Conflict : "we noticed that, like in Bioshock, shadows in DX10 are crisper and more accurate than in DX9".
Note again that the article does not say that the difference in the way shadows are rendered improves image quality, simply noting that they are crisper and more accurate. In this case, "accurate" means how close the shadow resembles the silhouette of the object, not how accurate it is to real life.
"My computer isn't slow, it's just being careful."
Join the Official HotHardware Folding Team!
Well, maybe you're right. But he was writing about the BioShock DX 10 features like they were some improvements :
Quote 1 :
"The new DX10 enhancements include the use of dynamic water ripples, soft edges for particles, and crisper shadow edges"
Quote 2 :
"The last and least noticeable image quality difference between DX9 and DX10 in Bioshock is the appearance of shadows. In the screenshot you can see that the shadow in DX10 has a slightly sharper edge when compared to the same shadow rendered in DX9".
- Indeed it doesn't say it's better, but as you are reading this, you are inclined to think that the writer think this is an improvement albeit a very small one.
sebastian___:Well, maybe you're right. But he was writing about the BioShock DX 10 features like they were some improvements :Quote 1 :"The new DX10 enhancements include the use of dynamic water ripples, soft edges for particles, and crisper shadow edges" Quote 2 :"The last and least noticeable image quality difference between DX9 and DX10 in Bioshock is the appearance of shadows. In the screenshot you can see that the shadow in DX10 has a slightly sharper edge when compared to the same shadow rendered in DX9".- Indeed it doesn't say it's better, but as you are reading this, you are inclined to think that the writer think this is an improvement albeit a very small one.
The articles mentions that crisper shadows was mentioned in the Bioshock game manual. I have my copy right here and it does indeed list crisp shadows as a game feature in a section titled "DirectX 10 Enhancements".
HOME | REVIEWS | VIDEOS | IMAGES | FORUMS | BLOGS | SHOP ABOUT | ADVERTISE | RSS/XML | NEWS TIPS | NEWS ARCHIVE
This site is intended for informational and entertainment purposes only. The contents are the views and opinion of the author and/or hisassociates. All products and trademarks are the property of their respective owners. All content and graphical elements areCopyright © 1999 - 2013 David Altavilla and HotHardware.com, LLC. All rights reserved. Privacy and Terms