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I'm aware this is quite an old thread, but considering that no one bothered to directly answer the question I felt I would offer an explanation for anyone who might come across this thread needing an answer. Whenever you look at the lists of attributes of pre-DX10 cards, such as the Nvidia Geforce 7900 GT, or the ATI X1900XT, you will see the attribute "fragment pipeline", "pixel shader", or "pixel pipeline" listed (these are three different words for the same thing). Whenever you look at the lists of attributes of DX10 cards, such as the Geforce 8800 GT or the ATI 3870, you will see the word "pixel / fragment pipeline" replaced with "pixel shader processor".
The reason for this is that the "pixel shader processor" is a more advanced version of the "pixel / fragment pipeline" which can "hypothetically" take advantage of the more sophisticated Unified Shader Model which involves a more sophisticated iteration of Open GL and DX10 technology. http://www.gpureview.com/GeForce-7600-GT-PCI-E-card-385.html# as you can see above the feature "fragment pipeline" is mentioned http://www.gpureview.com/GeForce-9500-GT-card-574.html as you can see above the attributes listed are only different in that "fragment pipeline" has been replaced with "pixel shader processor" So basically: DX9 hardware = pixel or fragment pipeline, DX10 hardware = shader processor
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