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<?xml-stylesheet type="text/xsl" href="http://hothardware.com/cs/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Marco's RTG : games</title><link>http://hothardware.com/cs/blogs/mrtg/archive/tags/games/default.aspx</link><description>Tags: games</description><dc:language>en</dc:language><generator>CommunityServer 2008.5 SP2 (Build: 40407.4157)</generator><item><title>I am full of Rage.  But in a good way.</title><link>http://hothardware.com/cs/blogs/mrtg/archive/2008/08/02/i-am-full-of-rage-but-in-a-good-way.aspx</link><pubDate>Sat, 02 Aug 2008 23:11:00 GMT</pubDate><guid isPermaLink="false">ba4e517a-01ef-48a6-b096-821b95afe388:310841</guid><dc:creator>Marco C</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://hothardware.com/cs/blogs/mrtg/rsscomments.aspx?PostID=310841</wfw:commentRss><comments>http://hothardware.com/cs/blogs/mrtg/archive/2008/08/02/i-am-full-of-rage-but-in-a-good-way.aspx#comments</comments><description>&lt;p&gt;So, late yesterday a couple of &lt;a target="_blank" href="http://www.hothardware.com/News/First_Actual_InGame_Screenshots_from_ids_Rage/"&gt;in-game screenshots&lt;/a&gt; landed in my inbox of id software&amp;#39;s upcoming game Rage. Normally, I don&amp;#39;t get overly excited when news of a hot, new gaming title first hits. Maybe it&amp;#39;s because I&amp;#39;ve been a computer gamer since the early days of the &lt;a target="_blank" href="http://www.hothardware.com/viewarticle.aspx?articleid=287"&gt;Commodore 64&lt;/a&gt; and I&amp;#39;m somewhat desensitized to the whole thing after all of these years. Or maybe it&amp;#39;s because I get to see so many A-list titles during their development cycle working here at HotHardware that I immediately begin to compare one to another. Whatever the case may be, I have to admit Rage has me intrigued.&lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;a target="_blank" href="http://www.hothardware.com/image_popup.aspx?image=big_rage2008_shot2_logo.jpg&amp;amp;articleid=7392&amp;amp;t=n"&gt;&lt;img style="width:275px;height:172px;" alt="" border="1" src="http://www.hothardware.com/newsimages/Item7392/small_Rage2008_shot2_logo.jpg" /&gt;&lt;/a&gt;&lt;font size="2"&gt;&amp;nbsp; &lt;/font&gt;&lt;a target="_blank" href="http://www.hothardware.com/image_popup.aspx?image=big_rage-screen.jpg&amp;amp;articleid=7392&amp;amp;t=n"&gt;&lt;font size="2"&gt;&lt;img style="width:275px;height:172px;" alt="" border="1" src="http://www.hothardware.com/newsimages/Item7392/small_Rage-Screen.jpg" /&gt;&lt;/font&gt;&lt;/a&gt;&lt;br /&gt;
&lt;strong&gt;&lt;em&gt;&lt;font size="2"&gt;Acutal In-Game Screenshots from id&amp;#39;s upcoming game Rage&lt;/font&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;I am the type of gamer that can&amp;#39;t get into games that are overly cerebral. I will make exceptions for some of the more outstanding titles, but generally I like to fire up a game and get into the action right away--with as little thought as possible. Just to give you a bit of insight, most of my current game time is filled with short spurts of Unreal Tournament 3 mixed in with some GRID here and there for good measure. Call of Duty 4 also sucked me in right away and I tried to get into Crysis, but it crashed on me too often when it was first released and I haven&amp;#39;t given it another chance yet.&lt;/p&gt;
&lt;p&gt;I think I&amp;#39;m excited by Rage because it mixes my two favorite types of games, first person shooters and racing simulations. In addition to that though, I&amp;#39;m also anticipating this title more than many others because even at this relatively early stage of its development, it&amp;#39;s obvious that id has put an extraordinary amount of effort into the finer visual details. And I&amp;#39;m not talking about John Carmack&amp;#39;s obvious gifts when it comes to developing game engines. I&amp;#39;m talking about the team of talented folks behind him that pick up on the myriad of subtle details that enhance the realism of imagery that is obviously out of the realm of reality.&lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;a target="_blank" href="http://www.shacknews.com/onearticle.x/53979"&gt;&lt;img alt="" src="http://hothardware.com/cs/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/mrtg/id_5F00_rage_5F00_trailer.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;em&gt;&lt;strong&gt;Source: Shacknews&lt;/strong&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;If you haven&amp;#39;t already done so, check out the extended trailer for Rage that was posted over at &lt;a target="_blank" href="http://www.shacknews.com/onearticle.x/53979"&gt;Shacknews&lt;/a&gt;. Forget for a second who is coding the game, or its genre, and just try to pick out some of the subtle details throughout. At the :32 mark, listen to the sound of the engine revving in relation to the buggy&amp;#39;s motion. Note the high quality, cinematic use of Depth of Field effects during the FPS sequences, the realistic skin tones of the character at 1:13 mark and the subtle, tentative movements of the creature right after.&lt;img alt="" hspace="3" align="left" src="http://hothardware.com/cs/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/mrtg/id_5F00_tech_5F00_5_5F00_logo.jpg" /&gt; Also note the physics properties employed at the 1:47 mark and the excellent explosions and dust trails. Those are the types of little things that really help suspend reality in my opinion, and suck people into certain games. Of course, the actual game-play is of the utmost importance, but I have confidence in id&amp;#39;s abilities in this area as well. Perhaps the only part of that video that struck me as being a bit off are the lip movements and synchronization of the woman in the bar at the :55 mark, but even then they are still pretty good.&lt;/p&gt;
&lt;p&gt;id hasn&amp;#39;t given an expected release date and has only stated that Rage will be out &amp;quot;when it&amp;#39;s fun and when it&amp;#39;s done&amp;quot;. Some have speculated that it could be released as far out as the 2011 time-frame, but I think that&amp;#39;s pushing it. And id&amp;#39;s Tim Willits has stated the game &amp;quot;isn&amp;#39;t that far out&amp;quot; anyway. If you remember, the Doom 3 multi-player demo was featured at QuakeCon 2003, and the full game release came about a year later in August &amp;#39;04. If we use Doom 3&amp;#39;s history as an indicator and consider that we first &lt;a target="_blank" href="http://hothardware.com/News/ids_Upcoming_FPS_Rage_Wow/"&gt;saw a trailer&lt;/a&gt; at last year&amp;#39;s QuakeCon, and that this year id showed off an extended trailer and released the first set of actual in-game screenshots, we suspect the game is probably a year away, give or take a few months. Perhaps id will release the game in time for next year&amp;#39;s QuakeCon. Or if we can speculate a bit, maybe the next QuakeCon will feature a Rage Demo with the full release to come just in time for the holidays. With so much of the game being shown off already, we suspect Rage is closer to release than id has let on.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://hothardware.com/cs/aggbug.aspx?PostID=310841" width="1" height="1"&gt;</description><category domain="http://hothardware.com/cs/blogs/mrtg/archive/tags/games/default.aspx">games</category><category domain="http://hothardware.com/cs/blogs/mrtg/archive/tags/FPS/default.aspx">FPS</category><category domain="http://hothardware.com/cs/blogs/mrtg/archive/tags/Doom/default.aspx">Doom</category><category domain="http://hothardware.com/cs/blogs/mrtg/archive/tags/gaming/default.aspx">gaming</category><category domain="http://hothardware.com/cs/blogs/mrtg/archive/tags/Racing/default.aspx">Racing</category><category domain="http://hothardware.com/cs/blogs/mrtg/archive/tags/Rage/default.aspx">Rage</category><category domain="http://hothardware.com/cs/blogs/mrtg/archive/tags/id/default.aspx">id</category></item><item><title>Max Payne, The Movie.  My Fingers are Crossed.</title><link>http://hothardware.com/cs/blogs/mrtg/archive/2008/07/10/max-payne-the-movie-my-fingers-are-crossed.aspx</link><pubDate>Thu, 10 Jul 2008 18:04:00 GMT</pubDate><guid isPermaLink="false">ba4e517a-01ef-48a6-b096-821b95afe388:309174</guid><dc:creator>Marco C</dc:creator><slash:comments>7</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://hothardware.com/cs/blogs/mrtg/rsscomments.aspx?PostID=309174</wfw:commentRss><comments>http://hothardware.com/cs/blogs/mrtg/archive/2008/07/10/max-payne-the-movie-my-fingers-are-crossed.aspx#comments</comments><description>&lt;p&gt;&lt;a target="_blank" href="http://65.38.189.196/marco/misc_files/misc_images/blog/big_max_payne_poster.jpg"&gt;&lt;img alt="Max Payne Movie Poster" hspace="3" align="left" border="1" src="http://65.38.189.196/marco/misc_files/misc_images/blog/small_max_payne_poster.jpg" /&gt;&lt;/a&gt;As I&amp;#39;m sure you&amp;#39;re all well aware, Hollywood has a long history of producing sub-par (way sub-par) movies based on popular video game franchises.&amp;nbsp; With a few rare exceptions, just about every movie based on a video game, from Super Mario Brothers to Doom, has stunk on multiple different levels.&amp;nbsp; We&amp;#39;ll give Mortal Kombat a pass because Bridget Wilson was in tights practically the whole movie, and a Resident Evil sort of worked, but you get the point.&lt;/p&gt;
&lt;p&gt;From the looks of the Max Payne trailer that was just posted today, however, it appears Hollywood may actually get this one right.&amp;nbsp; And I really hope they do because, well, Max Payne rules.&amp;nbsp; From the first moment I used bullet time to wax a couple of bad guys, to the random wierdness of the dream sequences, I knew Max Payne was my type of game.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;a target="_blank" href="http://www.shacknews.com/onearticle.x/53528"&gt;&lt;img alt="May Payne Trailer" align="middle" border="1" src="http://65.38.189.196/marco/misc_files/misc_images/blog/max_payne_trailer.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;em&gt;&lt;strong&gt;Max Payne Movie Trailer, Courtesy of ShackNews&lt;/strong&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;I don&amp;#39;t want to get my hopes up too high, but the trailer actually looks pretty cool.&amp;nbsp; Mark Walberg (who I tried to beat up, along with the rest of the funky bunch, when I was a teenager) is totally believable as Max Payne.&amp;nbsp; And although you only get a glimpse of her, Mila Kunis can&amp;#39;t help but be hot throughout.&amp;nbsp; Seeing Ludacris in there though.&amp;nbsp; Hmmm.&amp;nbsp; Not sure about that one, but then again he was kinda cool in 2 Fast 2 Furious.&lt;/p&gt;
&lt;p&gt;I guess other than Nehalem, it looks like us geeks have something else to look forward to in Q4 &amp;#39;08. The move is due to hit on October 18.&amp;nbsp; I&amp;#39;ll be there.&amp;nbsp; Hopefully, I won&amp;#39;t leave making that &amp;quot;do you smell something funny&amp;quot; face that the digital Max was known for...&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://hothardware.com/cs/aggbug.aspx?PostID=309174" width="1" height="1"&gt;</description><category domain="http://hothardware.com/cs/blogs/mrtg/archive/tags/Max+Payne/default.aspx">Max Payne</category><category domain="http://hothardware.com/cs/blogs/mrtg/archive/tags/games/default.aspx">games</category><category domain="http://hothardware.com/cs/blogs/mrtg/archive/tags/Movies/default.aspx">Movies</category></item></channel></rss>