Items tagged with WebGL

When Microsoft's Windows 95 was released a staggering 18-years-ago, I considered it to be exciting. While I was only 12-years-old, I had quite a bit of experience up to that point with Windows 3.x, and the general design improvements of 95 made the OS feel like a major improvement - it truly felt like "next-gen" computing at the time. If Windows 95 didn't seem all-too-exciting to everyone, the CD-ROM packed a little bonus that helped make the experience just a wee bit better. It was a 3D game called Hover!, and at a time when Doom was one of the most popular 3D games around, you can probably understand... Read more...
The past 18 months have seen a significant evolution in browser graphics. Chrome, Firefox, Safari, and Opera have all added support for such standards as OpenCL, HTML5, and Direct2D acceleration. (HTML5 isn't a graphics standard, strictly speaking, but it allows the browser to handle certain activities that once required Flash plugins). Support for WebGL, a browser-friendly derivative of OpenGL, has been added to Firefox and Safari (with Chrome and Opera versions under development). Microsoft, however, has announced it won't be including WebGL support, claiming that the standard is far too insecure... Read more...
Google launched the latest version of Chrome late last week with support for multiple new features. While Google no longer labels Chrome with a version number or admits such a thing exists, information under the "Stats For Nerds" link in the browser's task manager confirms that this is Chrome 9.0.597.84. There are no default UI changes, at least not when updating from Chrome 8.2. One of the new features Google is introducing with Chrome 9 is disabled by default. It's called Chrome Instant and it extends Google Instant functionality across the entire browser. For those of you who aren't familiar... Read more...