Items tagged with VR

VR and AR companies might have a huge focus on gaming right now, but both technologies can be extremely useful in many other practical, real-world applications as well. The Navy underscored this recently with the unveiling of a new augmented reality heads-up display that doesn't look quite as sleek at consumer VR kits, but it has a job that's of a far more critical nature than shooting zombies or putting shaped blocks in correct holes. Straight out of the Naval Surface Warfare Center Panama City Division comes the Divers Augmented Vision Display, a smart helmet of sorts that divers wear underwater... Read more...
Earlier this month, we told you a bit about the next generation 64-bit ARM v8-A mobile processor core, codenamed Artemis. Artemis is built using TSMC’s 10nm FinFET process technology and promises some pretty sizable performance and efficiency gains over the Cortex-A72, which is built using a 16nm FinFET process. Today, we’re able to disclose the official name and a number of details for ARM's next-gen mobile processor core and a new GPU as well: Cortex-A73 and Mali-G71. ARM is billing the 11-stage pipeline Cortex-A73 as the the world’s most efficient premium mobile CPU, as it offers up to... Read more...
Samsung recently demoed a 4K smartphone display designed for virtual reality (VR). The South Korean electronics behemoth showcased the screen at the Display Week conference in San Francisco, California. A Samsung representative confirmed that the demo was a prototype despite rumors that the upcoming Samsung Galaxy Note 6 will have a 4K display. The display measures 5.5” with a 4K resolution (3840 x 2160), has a pixel density of 806 ppi, 350nit brightness, and 97% color gamut. It is important to note that the display seemed to be running at a slower frame rate, however, this could be adjusted... Read more...
There are very few game titles on the horizon that are as hyped-up as No Man's Sky, an adventure survival game that takes place in a beautiful procedurally-generated world. While the game is going to be available on the PC (and will support NVIDIA Ansel, no less), the bulk of the game's hype is tied to the PlayStation community. To say that people have been excited for this game for a while would be an understatement. We do mean understatement. The NMS community is clearly passionate about the game, and so when a delay is even suggested, sorrow quickly ensues. For one game writer, merely being... Read more...
Forget that Teenage Mutant Turtle backpack you begged for when you were eight. HP’s recently launched Omen X gaming line will soon include a PC that is also a backpack. It is designed so that the user can walk around in virtual reality unhindered by wires. HP stated that its will start releasing demo units in about a month. The new PC will have an  Intel Core i5 or i7 processor, up to 32GB of memory, and supposedly weighs under ten pounds. A waist belt will have two batteries that power the CPU and graphics card separately. The batteries only last about an hour, however, you can swap them... Read more...
It feels like we've been hearing about bendable displays for eons, although more accurately, it was close to a decade ago that we began to be teased about them at trade events like CES. It's a little surprising,that in 2016, most of our devices still use traditional rigid displays in lieu of those that would give us vastly improved durability. This is something that could finally be changing, though, as companies like Samsung are showing off their most advanced designs at SID's Display Week 2016, which is ending today in San Francisco. When bendable displays as a concept first hit the scene, one... Read more...
Facebook recently acquired virtual reality (VR) company Two Big Ears in order to promote high-quality VR audio. Together they released Facebook 360: Spatial Workstation, a free software suite for designing spatial audio for 360 video and cinematic VR. Two Big Ears developers will keep working alongside Oculus employees, which is also owned by Facebook.Two Big Ears stated, “By joining with a company that shares our values and our vision, we will be able to scale our technology even quicker as we continue powering immersive audio experiences. Our mission is to make VR audio succeed across all... Read more...
Oculus suddenly finds itself embroiled in a game of cat and mouse as it attempts to keep titles exclusive to the Rift from running on competing VR headsets. Unfortunately for Oculus, its latest attempt at padlocking content with a DRM update backfired, and instead of stopping hacks like Revive from working, Oculus ultimately made it easier to pirate games. Let's back up a moment and see how we got to this point. At the end of last year, Oculus founder Palmer Luckey made what amounts to an open software statement by proclaiming, "If customers  buy a game from us, I don't care if they mod it... Read more...
Some amazing things are happening in technology. We have augmented reality and virtual reality solutions finally getting off the ground, and gadgets like Google Glass and Microsoft's HoloLens have given us glimpses of what the future might be like. But alas, these early looks only paint a partial picture of where we're headed, and if we're not careful, something utterly frightening awaits us. That frightening thing is portrayed in all too believable fashion in a 6-minute concept film by Kelichi Matsuda called Hyper-Reality. The film depicts a typical trip to the city in atypical fashion, at least... Read more...
Google is expanding its reach into virtual reality (VR) with the announcement of Daydream, a VR platform that is built on the upcoming Android N mobile operating system. Daydream encompasses both hardware and software, which means that later this year you will be able to purchase Daydream-ready smartphones from popular OEMs like Samsung, HTC, LG, Huawei and ASUS. Daydream in essence is a more advanced replacement for Google Cardboard and uses a new VR Mode that’s incorporated into Android N. Daydream-ready smartphones are all designed with performance and low-latency in mind and include a... Read more...
Consumer virtual reality is starting to take off thanks to devices like the Samsung Gear VR, Oculus Rift and HTC Vive. All three of those devices are great for consuming VR content, but what about “Regular Joes” that actually want to create VR content and not spend thousands of dollars to get up and running? That’s where Israeli digital imagine company HumanEyes comes in to save the day with its “point and shoot” Vuze virtual reality camera. The Vuze is probably the best products we’ve seen so far in the consumer/prosumer range that offers a wealth of features and capabilities for somewhat palatable... Read more...
Much of the hype and attention in the virtual space is currently focused on the Oculus Rift and HTC Vive, and understandably so—those two headsets are the big dogs in VR right now. However, they're not the only solutions. Remember Samsung's Gear VR headset? It's powered by Oculus and it's doing pretty well.According to Oculus, more than 1 million people donned a Gear VR last month. Yes, Gear VR has been on the market for longer than the Rift or Vive, but passing the 1 million user milestone is largely the result of its comparatively low price and growing library of content. Consumers who might... Read more...
A few weeks back, we gave you our initial take on the retail-ready HTC Vive virtual reality kit. While we were able to explain the Vive’s specifications, setup, configuration, and give some opinions on the experience, at that point, we hadn’t had the kit long enough to form any solid, concrete opinions. We had experience with multiple versions of the Vive throughout its development cycle, but we thought playing with the retail version for only a few days wasn’t enough time to truly understand it, so we held off on making any final recommendations. We have, however, worked with the Vive for a number... Read more...
We're seeing some exciting developments in the realm of virtual reality, though one of the persisting challenges is nausea. It doesn't affect everyone, but it affects enough people that it's a point of focus when developing VR hardware and software. Microsoft believes it's come up with a relatively cheap and easy solution, one that uses an array of LEDs to extend a headset's horizontal field of view. Humans have a natural horizontal field of view of more than 180 degrees, much higher than what's offered by augmented reality and VR headsets like Microsoft's own HoloLens (100 degrees) and the Oculus... Read more...
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