Items tagged with Study

Politicians and fear mongers love to blame society's ills on violent video games. It's a rally call we've heard time and again, despite the fact that there are numerous studies out there -- both old and new -- debunking the claims that violent games transform gamers into these unfeeling creatures that go on shooting sprees and everything else you see in the news. Let's forget about real-world violence for a moment, do titles like Grand Theft Auto lead to anti-social behavior? The answer is no, according to a new study conducted by Morgan J. Tear and Mark Nielsen, both from the School of Psychology... Read more...
Mobile phones are everywhere these days, that's hardly surprising news. But what's interesting about this is that the majority of Americans now own smartphone devices, according to Pew Rsearch Center's Internet and American Life Project. It's the first time smartphones have been in the hands of the majority since Pew Research Center began systematically tracking smartphone adoption. The finding is based on a survey of 2,252 adults who are at least 18 years old. Among them, 55 percent of cell phone owners indicated they own a smartphone, and 58 percent said that their phone operates on a smartphone... Read more...
Before smartphones became virtually ubiquitous there were feature phones, and prior to that pagers ruled the day. And before that? It's hard to remember how we ever got along without today's technological wonders, especially when you examine how dependent we've become to certain devices. To wit, a new study by Experian reveals that the average American adult spends 58 minutes a day using his or her smartphone. Let's go ahead and round that up to an hour per day. Over the course of a year, that translates into nearly 15 days -- DAYS! -- of smartphone usage. What could be so important that we devote... Read more...
Listen up, teen drivers -- put the mobile phone away and resist the temptation to check for or fire off a text message while operating a vehicle. It doesn't matter that you see parents/adults do it all the time, be the smarter (and safer) driver out there by waiting to text and you'll significantly increase the odds of getting from point A to point B safely. Lest you think the issue is overblown, a new study conducted by researchers at Cohen Children's Medical Center in New Hyde Park found that texting while driving contributes to more than 3,000 annual teen deaths nationwide and 300,000 injuries.... Read more...
You know those cute little white cubes that ship with pretty much every iPod touch, iPhone and iPad? Those are charging blocks, with a simply USB slot in there that's used for charging just about any portable device on the planet. And for years now, something similar has been shipping with -- you guessed it -- pretty much every portable device on the planet. Over time, most gadget hounds have amassed quite the collection of these charging cubes, and considering that many of those very hounds also use the USB sockets on their laptops as chargers -- well, you have to wonder how many of those cubes... Read more...
comScore's latest data from the comScore MobiLens service revels that Google now has half of the smartphone market share with 50.9 percent of smartphone subscribers using an Android phone. Unsurprisingly, Apple still has a stronghold in the market as well with 31.9 percent of the market share. As of the end of May, nearly 110 million people in the U.S. use a smartphone, which represents an increase of 5 percent compared to February. The study also found Samsung to be the top manufacturer of smartphones with 25.7 percent of the market share. comScore's data was collected during the three month average... Read more...
A decade ago, who would've believed that tablets would be all the rage? And more than that, really. These things have taken on a life of their own, replacing new laptop purchases, doubling as presentation tools, and evidently, tripling as TV-watching devices. According to "Tapping Into Tabletomics," a new study released by Viacom, tablets have become the leading second-screen alternative to television for viewing full-length episodes. Just think about that: television has been around for decades, and within a few short years, tablets have now become the second leading way in which people consume... Read more...
Nearly four out of 10 iPhone users (38 percent) have gone out and updated their smartphones to iOS 5, representing the highest adoption rate of any iDevice, according to data provided by Chitka Insights. iPad owners proved the next most anxious to upgrade, with almost a third -- 30 percent -- now rocking Apple's latest and greatest mobile operating system. Coming in a distant third is the iPod crowd, with only 12 percent of users choosing to install iOS 5 so far. What gives? "Evidently those using the iPod aren’t interested in upgrading to the latest software, most likely because their iPod’s... Read more...
Worried about today's youth? You damn well should be. According to a new study by Harris Interactive, Macs are cooler than PCs among teens 13-24 years old. Whether you're talking about computers, tablets, or mobile phones, kids are all about Apple, the brand that ranked highest among American teens in their respective categories. This is part of the legacy that Steve Jobs leaves behind, an entire generation infatuated with Apple devices who will one day be adults shaping the electronic landscape. "This is very good news for Apple and indicates that their masterbrand is very strong," said Jeni Lee... Read more...
Are you a fan of television? A big, big fan of television? If so, we have to ask: when is the last time you watched a full commercial? For years now, media companies have been running around with great concern that viewers were using DVRs to simply bypass commercials, making those pricey advertisements that much less valuable. But is the DVR the real problem? That's a question addressed by a new survey cited in Ad Age, and the results may shock you. The IPG Media Lab in Los Angeles pulled together some rather interesting data surrounding ad skipping. They found that the vast majority of viewers... Read more...
According to a recent study commissioned by Crucial.com, consumers frequently replace their personal computers after four and a half years of use. Although replacing a PC as often as three years may be common, 58% of survey respondents thought their computer should last much longer than three years. Despite wanting to use their PCs for longer, computer users often find themselves unhappy with their current machine. In fact, 47% of respondents said they disliked something about their computer. Slow speed was among the top complaints users had against their computers. With this study, Crucial hopes... Read more...
Solid State Drives are popular among power users and are commonly used in high-end machines but by and large, they're absent from the average Joe's computer due to their higher price tag. Gartner expects this could change in 2012 however as the price of SSDs decreases. By the second half of 2012, Gartner predicts that mainstream PC SSDs will decrease to $1 per gigabyte. Once SSDs reach this lower price, Gartner expects more and more consumers will begin to use SSDs. Although SSDs offer many benefits, including a smaller form factor, faster performance, and additional power efficiency compared to... Read more...
A recent study may show another reason why AT&T is interested in purchasing T-Mobile: According to research, AT&T stands to get a more loyal customer base with the purchase of T-Mobile. The survey from Vocal Laboratories shows that T-Mobile customers are 11% more likely to resubscribe than AT&T customers. Vocal Laboratories cited statistics from telephone interviews that were conducted right after a customer service call. Those statistics showed that 73% of T-Mobile customers said they would subscribe again to T-Mobile's service, compared to only 62% of AT&T customers. AT&T... Read more...
Resent research reported in Stroke: Journal of the American Heart Association shows virtual reality and other video games could lead to significant improvement in the arm strength of patients after a stroke. As a result, video games could prove to be an affordable as well as an enjoyable and effective way to help stroke victims as they're going through treatment. Studies show that training designed to maximize the brain's ability to repair itself should be challenging, repetitive, task-specific, motivating and novel. These qualities are part of playing video games, especially virtual reality type... Read more...
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