Items tagged with PhysX

At this point, it seems inevitable that whenever NVIDIA reveals a new GeForce series, the company will have a number of cool tech demos on-hand to help sell us on what it can do, and tease us on what's coming to gaming. Unfortunately, many of these... Read more...
One of the ongoing questions around AMD's Mantle API is how much support it would garner in actual shipping titles. True, EA had committed to adding support to the Frostbite engine, but that's the kind of announcement that can be quietly swept under... Read more...
NVIDIA is holding a tech event currently in Montreal to showcase a number of the tools and technologies that the company has developed to push the state of the art in game development. The event is taking place over the next two days and we’re... Read more...
NVIDIA on Thursday announced that it plans to support the Sony's upcoming PlayStation 4 (PS4) game console with its PhysX and APEX software development kits (SDKs). Game developers use PhysX and APEX technologies for collision detection and... Read more...
If you've paid attention to quarterly earnings reports from the major computer OEMs, you've likely noticed that the hard drive shortage this fall had an impact, but not a disastrous one. Companies like Intel reported that manufacturer inventories... Read more...
At the GPU Technology Conference today, the CEO of NVIDIA, Jen-Hsun Huang, unveiled a new CUDA initiative, dubbed CUDA-x86. As the name implies, the new framework will allow developers to write CUDA code natively for x86. Don't confuse this... Read more...
Prior to its launch, Mafia II was portrayed as a deep, character-driven drama that would take full advantage of PhysX to add depth and realism to the game. With the game out and available, we sat down to investigate how PhysX enhances Mafia II and... Read more...
Prior to its launch, Mafia II was portrayed as a deep, character-driven drama that would take full advantage of PhysX to add depth and realism to the game. With the game out and available, we sat down to investigate how PhysX enhances Mafia II; our... Read more...
NVIDIA may have had to navigate a tumultuous path on their way to releasing the company’s first DirectX 11 desktop GPU, the GF100-based GeForce GTX 480, though they seem to be firing on all cylinders at this point. In the last 5 or so months... Read more...
NVIDIA has just taken the wraps off an entire line-up of Fermi-based GeForce GT and GTX 400M mobile GPUs—seven in total---and revealed a number of notebook design wins from major OEMs using the GPUs. Like their desktop-targeted counterparts... Read more...
About four months ago, we covered the latest round of shin-kicking between ATI and NVIDIA, with ATI claiming that NVIDIA purposefully crippled CPU performance when running PhysX code and coerced developers to make use of it. NVIDIA denied all such... Read more...
About four months ago, we covered the latest round of shin-kicking between ATI and NVIDIA, with ATI claiming that NVIDIA purposefully crippled CPU performance when running PhysX code and coerced developers to make use of it. NVIDIA denied... Read more...
Bill Dally, chief scientist at NVIDIA, has written an article at Forbes alleging that traditional CPU scaling and Moore's Law are dead, and that parallel computing is the only way to maintain historic performance scaling. With six-core... Read more...
When it comes to hardware-accelerated PhysX and the future of GPGPU computing AMD and NVIDIA are the modern-day descendents of the Hatfields and McCoys. Both companies attended GDC last week, where a completely predictable war broke out over PhysX... Read more...
1 2 3 4 5 Next