Items tagged with Interview

DriverHeaven has just posted an interview with Dave Orton, CEO of ATI, regarding ATI's future and the merger with AMD.  Good information here, directly from one of the main men involved. We've also had a number of question answered directly from AMD in our Q&A, right here. "One of the largest mergers in Technology history will be the forthcoming AMD takeover of ATI. We spoke last week with Jon Carvill one of AMD's senior staff and today ATI CEO Dave Orton was generous enough to grant me some time to talk with him. I have had a... Read more...
[H]ard|OCP has an informative interview with NVIDIA on-line today, that answers many questions in regard to Quad-SLI, and more specifically with do-it-yourself Quad-SLI.  Up until now, NVIDIA didn't officially support Quad-SLI in the DIY market, but with the v91.37 drivers that were just posted up at slizone.com, DIY Quad-SLI is sanctioned. "We have an exclusive interview with NVIDIA about their launch into true enthusiast Quad SLI. Today marks the release of the beta driver with official DIY Quad SLI support. We ask some tough questions... Read more...
This isn't exactly hardware related, but I'd be willing to bet 90% of you have played the original Quake and Doom games. To commemorate the 10 year anniversary of Quake, the team at Games.Net have conducted an interview with one of the original designers, the legendary John Romero. John was a very influential man in the early days of 3D gaming, but after Daikatana I think his reputation was tarnished a bit.  ... Read more...
The crew from Tweak3D sat down with Corsair's John Beekley recently and conducted an interview regarding everything from USB flash drives to high-speed DDR2 RAM. There's some good info in the interview in you want insight into the inner-workings at Corsair. "OK, first the good news... density of flash drives will definitely increase. And this includes the Flash Voyager. Now, as far as speed is concerned, the news is not so sweet. Component manufacturers are increasingly switching from SLC (single layer cell) to MLC (multi-layer cell) technology. MLC has the advantage that it is more... Read more...
In their latest interview, Ars Technica chats with XBox 360 developer Matt Lee, covering a range of issues from his job duties, to XBox 360 hardware and market expectations. Matt is also the developer of the old "DopeWars" game for the PalmPilot. "Now with the massively redesigned and more powerful Xbox 360 released, many people are wondering what the future has in store for Microsoft's gaming efforts. I recently had the opportunity to chat with Matt Lee, a software developer who works at Microsoft in the Xbox division. He had some... Read more...
nV News has just received a response from Havok concerning their interview with EPIC's Tim Sweeney at E3 and comments made regarding physics. With a strong physics API which can utilize a GPU for processing, Havok's method allows users to dedicate a portion of their graphics power to physics and eliminates the need for a discrete physics card such as AGEIA's PhysX PPU. What is somewhat surprising in terms of Havok's response is the apparent suggestion that SLI systems can dedicate one GPU strictly to physics, with the remaining card(s) handling graphics.... Read more...
nV News has just received a response from Havok concerning their interview with EPIC's Tim Sweeney at E3 and comments made regarding physics. With a strong physics API which can utilize a GPU for processing, Havok's method allows users to dedicate a portion of their graphics power to physics and eliminates the need for a discrete physics card such as AGEIA's PhysX PPU. What is somewhat surprising in terms of Havok's response is the apparent suggestion that SLI systems can dedicate one GPU strictly to physics, with the remaining card(s) handling graphics.... Read more...
nV News has just received a response from Havok concerning their interview with EPIC's Tim Sweeney at E3 and comments made regarding physics. With a strong physics API which can utilize a GPU for processing, Havok's method allows users to dedicate a portion of their graphics power to physics and eliminates the need for a discrete physics card such as AGEIA's PhysX PPU. What is somewhat surprising in terms of Havok's response is the apparent suggestion that SLI systems can dedicate one GPU strictly to physics, with the remaining card(s) handling graphics.... Read more...
New technology designed for overclockers? Yes please! Techgage.com has a good interview with Corsair co-founder John Beekley, discussing how their memory will work with Nvidia's EPP(Enhanced Performance Profiles) technology. "NVIDIA unveiled a new technology designed for overclockers called EPP, or Enhanced Performance Profiles. NVIDIA chose Corsair to be their joint partner during production and in launch, so we sat down with John Beekley to ask some burning questions about the technology."  ... Read more...
In the latest in a series of interviews with industry sources at Sharky Extreme, they have posted an interview with ATI's Terry Makedon. Terry answers some highly discussed questions regarding Catalyst drivers, CrossFire, PPU calculations, Windows Vista support, and much more. Check out the latest interview here. Terry Makedon: Physics is certainly the "hot topic" of the day. ATI's Radeon X1000 series products are the best GPUs today for general purpose computing. In fact, if you revisit some of our launch materials you will see we had a demo which showed real-time waves calculating... Read more...
My good buddy jAkUp over at nV News has managed to get an interview with Tim Sweeney at E3 and has posted the transcript in the forums for your viewing pleasure. Jacob does an excellent job of touching base on all the hot topics as of late including DX10 implementation and hardware physics acceleration. Without question, one of the most interesting responses would be Sweeney's take on Ageia's hardware implementation in Ghost Recon Advanced Warfighter. Come to your own conclusion on the subject by checking out our review of the BFG Tech PhysX PPU.... Read more...
Enemy Territory: Quake Wars is really shaping up to be one incredible looking game. From the new advances to the Doom 3 engine such as MegaTexture technology, to the refinement of the gameplay that made the original Enemy Territory famous, Quake Wars could be the next great online game. In their latest interview, Beyond3D has a quick chat with Arnout van Meer, ETQW's Technical Director, talking about what's under the hood of ET:QW. "The team is hard at work on the game and finishing up the demo they will let people play in a couple of weeks at E3 but Arnout van... Read more...
It's another year for AMD, and the folks over at AMD Zone have a talk with AMD's Damon Muzny about the chip company's plans for 2006. Going a little beyond AMD, Damon also discusses his thoughts on Intel's Netburst architecture, and addresses the rumor of DDR3 appearing with their AM2 socket. "Clearly AMD has done a greater job than ever with K8, where K7 eventually fell short it has succeeded. But with the hype streaming out, with a product that Intel is showing that should come out this time, AMD will be at a critical juncture... Read more...
Originally tapped by Valve to work on Counter-Strike's AI, Turtle Rock Studios has been charged with continuously adding new content and fixing bugs with the popular online FPS. FiringSquad had a chance to sit down and discuss the game industry, online game distribution systems, and their thoughts on the FPS genre. "On the other hand, you have to harden yourself a bit against the very vocal and flammable minority of the CS community that hates everything you do. According to these folks, every release "ruins the game", every new... Read more...
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