Items tagged with graphics

Last week we offered you all our picks for mobile tech goodies for good girls and boys this holiday season. Nothing says I love you and care, now get into this selfie with me, like a new smartphone, tablet or notebook -- even if that loved one is, well, you.  You're on the nice list after all, so it's all good. But what if you're the kind that likes to build it yourself, make your own, dial-in a dynamite desktop with only the choicest of components? Well then, our components gift guide should help to get you into that holiday spirit better than spiked egg nog -- and it's healthier... Read more...
Imagination Technologies envisions its new PowerVR Series7 architecture powering the next billion mobile and embedded GPUs. As the latest generation of the PowerVR Rogue GPU architecture, the PowerVR Series7 represents a robust lineup that's scalable from 16 to 512 arithmetic logic units (ALUs), which translates into 20+ GFLOPS to near 1.5TFLOPS of performance. The company is targeting a wide range of products, everything from wearables and IoT (Internet of Things) devices (Series7XE GPUs), to next-generation servers and 3D gaming consoles (Series7XT GPUs). "With graphics-enabled devices entering... Read more...
ARM has announced its next generation of graphics hardware (codenamed Mali). The new GPUs are meant to highlight a significant improvement in energy efficiency, with ARM claiming that its next-generation GPU architecture will be a whopping 45% more power efficient than previous models. The new GPUs are also meant to address a broad array of market needs, with products scaling from entry level devices to midrange and high-end products. Note that in the fine print, ARM states that the T860 is designed to be 45% more efficient than the older T628 at the same process node and with the same configuration.... Read more...
When NVIDIA launched the powerful GTX 980 and 970 last month, it was obvious that these cards would be coming to mobile sooner rather than later. The significant leap forward that Maxwell offers in performance-per-watt means that these GPUs would shine in mobile contexts -- maybe even more than in desktop. Mobile Maxwell: NVIDIA Outs GeForce GTX 980M, 970M Today, NVIDIA is putting paid to that hypothesis with two new mobile GPUs -- the GeForce GTX 970M and 980M. Both cards are based on Maxwell's 28nm architecture, and both are trimmed slightly from the full desktop implementation. The GeForce GTX... Read more...
When NVIDIA launched the powerful GTX 980 and 970 last month, it was obvious that these cards would be coming to mobile sooner rather than later. The significant leap forward that Maxwell offers in performance-per-watt means that these GPUs would shine in mobile contexts -- maybe even more than in desktop. The mobile Maxwell die Today, NVIDIA is putting paid to that hypothesis with two new mobile GPUs -- the GeForce GTX 970M and 980M. Both cards are based on Maxwell's 28nm architecture, and both are trimmed slightly from the full desktop implementation. The GeForce GTX 980M is a 1536-core chip... Read more...
Intel and Microsoft have been working with laptop makers to release low-cost models capable of competing in price with Google's Chromebook movement, hence why we're starting to see Windows-based laptops selling for as little as $199. In order to get down to that range, however, certain sacrifices must be made, such as eliminating discrete GPUs from the equation. For this reason, it's expected that AMD and NVIDIA will see a decline in overall GPU demand during the last quarter of this year. According to Digitimes and its sources within the supply chain over in Taiwan, AMD and NVIDIA are savvy to... Read more...
NVIDIA has lifted the embargo on its latest flagship graphics cards based on their Maxwell GPU architecture, the GeForce GTX 980 and GTX 970. The two cards are somewhat similar and share the same 4GB frame buffer and GM204 GPU, but the GTX 970’s GPU is clocked a bit lower and features fewer active SMs and CUDA cores. The GeForce GTX 980’s GM204 GPU has all of its functional blocks enabled and is the full implementation of the chip, however. NVIDIA's GeForce GTX 980 And GeForce GTX 970 Maxwell Powerhouse GPUs Reviewed When you see the GeForce GTX 980 and GTX 970’s specifications,... Read more...
A few months back, we took a look at the GeForce GTX 750 and GTX 750 Ti, which features a GPU based on NVIDIA’s bleeding-edge Maxwell microarchitecture. Although there have been a few exceptions, when one of the big GPU makers releases a next-gen GPU, they typically start at the high-end and then scale the GPU back to flesh out a top-to-bottom line-up of products, at various price points, leveraging the same core chip architecture. That wasn’t the case with NVIDIA's Maxwell, however. With Maxwell, NVIDIA took a somewhat different approach. The GeForce GTX 750 and GTX 750 Ti are low-power... Read more...
Intel's attempt to flip the script on integrated graphics began when the chip maker introduced its Iris (HD Graphics 5100) and Iris Pro (HD Graphics 5200) GPUs infused on certain 4th Generation Core (read: Haswell) processors. We've seen some promising results out of these parts, and with a major driver update now available, Intel says you can expect "stunning performance improvements." According to Intel, the driver update gives Iris and Iris Pro a significant boost in gaming performance with Intel's anti-aliasing feature CMAA (Conservative Morphological Anti-Aliasing) while at the same time boosting... Read more...
Today, AMD is launching a new mainstream graphics card based on another fresh GPU, codenamed Tonga. Typically, when the big GPU manufacturers launch a new high-end product, they pare that GPU down to create more affordable offerings with nearly identical feature sets. But Tonga is not simply a pared down version of Hawaii. AMD has actually updated and improved a couple of functional blocks in the GPU to boost performance and / or power efficiency. The first product built around the Tonga GPU is the Radeon R9 285. As its name suggests, this card falls into AMD’s current line-up in between... Read more...
Just about a year ago, AMD released the Radeon R9 290X, based on the GPU formerly codenamed Hawaii. At the same time, the company also re-jiggered and re-named the rest of its line-up to create a fresh, top-to-bottom line-up of graphics cards in the Radeon R7 and R9 series. The Radeon R9 290X, and eventually the R9 290 and R9 295X2, however, were the only cards to actually feature new GPUs (i.e. Hawaii). The rest of the Radeon R7 and R9 series products featured previously released silicon, though clock speeds and memory configurations were typically tweaked to help differentiate the products.... Read more...
If you're a classic gamer, you've probably had the unhappy experience of firing up a beloved older title you haven't played in a decade or two, squinting at the screen, and thinking: "Wow. I didn't realize it looked this bad." The reasons why games can wind up looking dramatically worse than you remember isn't just the influence of rose-colored glasses -- everything from subtle differences in third-party hardware to poor ports to bad integrated TV upscalers can ruin the experience. A new video from My Life In Gaming steps through some of the problems with the current crop of televisions and even... Read more...
Radeon fans, take note! AMD is going to be hosting a livestream this AM (9 CT, 10 ET) called "30 Years of Graphics and Gaming." Given the headline, you can probably make a guess or two at what is going to be discussed. What we know for certain is that if you've been a PC gamer for a while, a trip down memory lane with a bit of nostalgia awaits. With AMD inviting everyone to tune in, you can also expect that a couple of cool products will be announced, as well. AMD's livestream is going to be hosted by the company's Chief Gaming Scientist, Richard Huddy, and as he has recently rejoined the company,... Read more...
Intel might not be the first vendor name to come to mind when the subject of DirectX 12 is brought up, but at the ongoing SIGGRAPH conference in Vancouver, the company wants us to know that it's very much in the game. Making use of a Microsoft Surface Pro 3 tablet, which is thermally-controlled to mimic 10 - 15 minutes of gametime, DX 11 to DX 12 gains are demonstrated - and the results are downright impressive. Intel's demo is an asteroid field, which it says involves a total of 50,000 fully unique asteroids. In DirectX 11 mode, the demo peaks at 19 FPS. With the hit of a button, DirectX 12 mode... Read more...
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