Items tagged with GDC

In this episode of HotHardware’s Two And A Half Geeks, Dave, Marco, and Chip talk about Intel's upcoming socketed Broadwell CPU with Iris Pro Graphics and Core i7-based NUC, NVIDIA's SHIELD Console, Tegra X1, and GeForce GTX Titan X announcements from GDC, HP’s Omen 15 thin and light gaming notebook and excellent Spectre X360 Ultrabook, and a whole lot more... Show Notes: 02:49 - Intel's Socketed Broadwell W/ Iris Pro Graphics and New NUC13:05 - NVIDIA's SHIELD Console and Tegra X1 29:38 - HP Spectre X360 Ultrabook38:19 - HP Omen 15 Thin and Light Gaming Notebook47:30 - NVIDIA GeForce GTX Titan... Read more...
Valve has a slew of products it's planning to showcase at the Game Developers Conference (GDC) in San Francisco, California, next week. Among the items it will bring to GDC is a previously unannounced SteamVR hardware system, presumably one that's not part of the Oculus Rift ecosystem, which at one point could have been a possibility.The two companies had a pretty tight relationship a year ago when Valve developed a virtual reality prototype that, at the time, was intended for VR research that it would share with Oculus. Minus a minor announcement here and there, it doesn't appear the two are doing... Read more...
Creating a stable economy in an online game is difficult to do – and the only people surprised to discover that were Diablo’s game director and the higher ups at Blizzard, it turns out. The game’s auction houses, which let players hawk in-game loot for virtual gold and real-world money, were a bigger draw than its creators expected. The result was bad news for the quality of the game, says former director Jay Wilson. Who knew gold could cause so much trouble? Image credit: Blizzard Wilson, who spent seven years on Diablo III and left the game (though not Blizzard) earlier this... Read more...
Intel used the backdrop of the Game Developer’s Conference to announce some new developer tools, graphics drivers, and features available in the graphics engine of upcoming, Haswell-based 4th Gen Core processors, which are due to launch later sometime this year. Over and above the DirectX 11.1 support present in the Intel HD Graphics engines integrated into 4th Gen Core processors, Intel has incorporated two additional rendering features, dubbed InstantAccess and PixelSync. InstantAccess allows the CPU and GPU to access the same shared memory, which reportedly will reduce stutter and... Read more...
Before you read any further, be sure you have a clean pair of underpants to change into, because this is the sort of thing that can make you soil yourself in excitement. Lest you think we're being absurd, consider that NVIDIA just put the smackdown on those who doubt its upcoming Kepler architecture will be anything but awesome by allowing its next-generation GPU to make a surprise appearance at Epic's panel session during the Game Developer Conference (GDC). While there, Epic demonstrated that it's possible to run its grueling Unreal Engine 3 tech demo called "Samaritan" on a single Kepler-based... Read more...
Fans of the reimagined Battlestar: Galactica TV series and its spinoff Caprica have another title to look forward to in a few months. At GDC last week, German game-developer Bigpoint announced it's developing a BSG-themed MMO designed for browser-based play across a wide variety of devices. The developer wants the game to scale well enough to enable iPhone vs. PC match-ups. We're not sure if that's possible given the iPhone's interface but this is one of the first times we've seen a developer talking about games that scale vertically across the entire range of devices without effectively sandboxing... Read more...
Just this past week, the Game Developers Conference was held in downtown San Francisco, CA. If you're unfamiliar with GDC, it is the "world's largest professionals-only game industry event." In other words, everyday gaming enthusiast can't just walk in off the street to take a look around. GDC is held every spring and is basically a forum for learning and networking for the creators of computer, console, handheld, mobile, and online games. Hundreds of companies come out to present their latest wares, preview upcoming titles, and also interview thousands of potential game developers...Game Developers... Read more...
Just this past week, the Game Developers Conference was held in downtown San Francisco, CA. If you're unfamiliar with GDC, it is the "world's largest professionals-only game industry event." In other words, everyday gaming enthusiast can't just walk in off the street to take a look around. GDC is held every spring and is basically a forum for learning and networking for the creators of computer, console, handheld, mobile, and online games. Hundreds of companies come out to present their latest wares, preview upcoming titles, and also interview... Read more...
It wasn't supposed to happen this way. Back when all three consoles were just spec sheets and demo units it was Microsoft vs. Sony and Blu-ray vs. HD DVD. Even the pundits who thought the Wii's motion control interface could win it market share weren't predicting that the modest device would prove as popular as the XBox and PS3 combined. Both Microsoft and Sony realized some time back that the Wiimote wasn't just a fad and adjusted their plans accordingly. Microsoft has been hard at work on Project Natal, while Sony has finally taken the wraps off its own controller dubbed the Playstation Move.... Read more...
AMD Demonstrates Optimized Executions of Havok Middleware on AMD platforms – Balanced Platform of CPU + GPU Processing Delivers Optimal Game Experience – SAN FRANCISCO, Calif. - March 26, 2009 - Advanced Micro Devices, Inc. (NYSE: AMD) and Havok, the premier provider of interactive software for physics simulation and content development, are presenting new, optimized executions of Havok’s physics middleware on AMD platforms at the 2009 Game Developers Conference. The demonstrations include the first OpenCL supported execution of Havok Cloth. Havok offers a complete modular suite of products... Read more...
Fileshack has a new video showcasing Crytek's CryEngine 2 game engine, which will be featured in the upcoming DX10 shooter Crysis. If you haven't seen what this game engine can do or what Crysis looks like in action, do youself a favor and give this 126MB video a download.  The visual effects are so good, I'll guarantee you'll be impressed.... Read more...
A great deal of noise has been made regarding Sony's lack of using HDMI for the SDK systems being shown at GDC. With each station being equipped with two HDMI-capable Sony displays, a single PS3 SDK, and one or two PC's hidden under the cabinet, it certainly was rather odd to see any connection other than HDMI being used. However, there was a station using a newer SDK which did use HDMI for connectivity to the display as seen in the images below. The other newer SDK used either the standard A/V output found on PS2 with the larger and older SDK using S-Video out from the NVIDIA graphics card.    ... Read more...
We've posted up detailed coverage of Ageia's PhysX launch details at GDC.  Stop on by to see where Ageia is today, what makes the technology tick and where the industry is headed in the fully interactive world of real-time dedicated physics processing.  ... Read more...
In 2002, AGEIA's founders broke into the gaming industry with the intention of revolutionizing the way PC games would be played. Focusing their attention on the notion of in-game physics, the ultimate goal was to bring a new level of realism to the latest and greatest titles on the horizon. In short, the company has developed the world's first Physics Processing Unit (PPU) and is aiming to use this new hardware to blur the line between virtual worlds and reality. With no direct competitor, AGEIA's discrete PPU card largely shoulders the burden of lobbying developers and consumers for advanced physics... Read more...
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