Items tagged with gaikai

Last month, we covered a new research project from Microsoft, dubbed Project DeLorean, that seeks to dramatically improve the subjective experience of cloud gaming by cutting perceived latency between the player and the server. Today, in a potentially related announcement, comes news that Microsoft is also working on a system that would allow games to stream at 60 fps directly in-browser. The two projects, which are almost certainly related, would supposedly allow for in-browser play of both Xbox 360 and Xbox One games at up to 60 FPS with the "full" Xbox 360 experience -- meaning that the Xbox... Read more...
When Sony bought the Gaikai streaming service and announced it was building custom PlayStation 3 boards to drop into servers for its PlayStation Now game service, a lot of folks got excited by the potential. This type of service delivery could mark the future of gaming, make backwards compatibility a non-issue, and in the long run, completely transform the console business.  Over the long run, a game console might function more as a media and control hub than a standalone rendering machine -- and Sony seemed to have their finger on the idea much more firmly than Microsoft, which was off chasing... Read more...
We've covered OnLive, the plucky little cloud gaming company that recently partnered with Ouya and had plans to drive cloud gaming to a ubiquitous future. Now, that future is suddenly in doubt; a report from Mashable claims that the entire company's staff has been fired. Reports from Twitter and Kotaku have backed up the claim. OnLive will reportedly close by the end of the day and is planning to file for bankruptcy. Kotaku quotes one employee as writing: "by the end of the day today, OnLive as an entity will no longer exist. Unfortunately, my job and everyone else's was included. A new company... Read more...
Sony may be reeling, but it still has quite a bit of cash stored up from prior years of success. And spend it will. The company has just forked out $380 million in order to acquire Gaikai Inc., a cloud gaming company that was just getting ready to blow up here in the U.S. Now, Sony is snapping up world's largest interactive cloud gaming company for its own uses, with the price tag to match. According to Sony, it'll use this to "establish a new cloud service, ensuring that it continues to provide users with truly innovative and immersive interactive entertainment experiences." It's tough to say... Read more...
It's all about the cloud, these days. Cloud gaming, cloud sharing, cloud music. You get the point. And cloud gaming in particularly is seeing a serious surge. OnLive, Impulse, GameStop and Spawn Labs have all been making waves lately, and now there's yet another company jockeying for position. Gaikai has just teamed up with Bigfoot Networks in order to "crush latency in the cloud," and if you're a cloud gamer, that's probably a phrase you've fallen for. The companies are joining forces to "take cloud gaming to new levels of speed and responsiveness," with Gaikai's cloud gaing service to be the... Read more...