Items tagged with frame pacing

As we mentioned a few days back, AMD’s been working on a new set of drivers for its GCN-based graphics cards and APUs, which enable Mantle and a number of other features as well. Just to quickly recap, the Catalyst 14.1 betas (which were just released and are available here) are the first publicly available drivers from AMD that support Mantle, AMD’s “close to the metal” API that’ll let developers wring additional performance from systems equipped with GCN-based GPUs. The new drivers, however, will also add support for the HSA-related features introduced with the recently... Read more...
AMD has a new set of drivers coming in a couple of days that are poised to resolve a number of longstanding issues and enable a handful of new features as well, most notably support for Mantle. Though the number/naming convention may change by the time the drivers are actually released, we’re told the upcoming Catalyst 14.1 betas are going to be the first publicly available drivers from AMD that will support Mantle, AMD’s “close to the metal” API that’ll let developers wring additional performance from GCN-based GPUs. However, the new drivers will also add support... Read more...
In this latest episode of HotHardware’s Two and Half Geeks Webcast, Iyaz, Dave and Marco discuss the impressive ASUS PQ321 Ultra HD 4K 31.5-inch Monitor, NVIDIA’s SHIELD Tegra 4-based portable gaming device, the just release second-gen Nexus 7 tablet, AMD’s Catalyst 13.8 beta drivers which enable frame pacing, and more... Show Notes: 01:05 – ASUS PQ321 Ultra HD 4K 31.5-inch Monitor Review 06:18 – NVIDIA SHIELD Tegra 4 Android Gaming Portable 15:11 – Second-Gen Google Nexus 7 Tablet 23:21 – AMD Catalyst 13.8 Beta Drivers Enable Frame Pacing Control... Read more...
If you’ve read any our video card reviews for the last few months, you’ve probably noticed that we have included frame time results using FCAT in our performance data. For single GPU configurations, the FCAT/frame time data was interesting to look at, but it didn’t show any major issues across a wide swath of both AMD and NVIDIA built GPUs. Multi-GPU configurations, however, were a completely different story altogether. Way more often than not NVIDIA SLI-based solutions offered smoother, more consistent frame times across the board, whereas AMD CrossFire-based solutions... Read more...