Items tagged with FaceWorks

NVIDIA is holding a tech event currently in Montreal to showcase a number of the tools and technologies the company has developed to foster state of the art in game development. The event will be taking place over the next two days and we’re told there will be a number of newsworthy items revealed. The morning of Day 1 began with NVIDIA’s VP of Content and Technology, Tony Tomasi talking about “The Way It’s Meant To Be Played” initiative. He outlined a number of existing games that already leverage NVIDIA technology, like PhysX and Waveworks, and discussed a number... Read more...
NVIDIA’s new FaceWorks technology is a leap forward in making computer-generated images look more lifelike. In an onstage presentation, NVIDIA CEO Jen-Hsun Huang prefaced the amazing demo with a brief discussion about the evolution of realistic face imaging and the “uncanny valley”--or those occasions where an artificial image is so lifelike that it’s creepy. NVIDIA developed the technology behind FaceWorks with Paul Debevec and the Institute for Creative Technology (ICT) at USC in California. The group built a “light stage” that is, to hear Huang describe it,... Read more...