Items tagged with DX

Intel’s Centrino (Santa Rosa) mobile chipsets, the GM965 and GL960s, and Intel's G35 integrated graphics chipset, which are all scheduled for launch in Q3 of 2007, will not be granted DX10 support until Q1 of 2008. Originally, the G35 chipset was supposed to come with DX10 support at its commencement. However, due to DX10 driver delays, Intel now has a new agenda, which is to release DX10 (alpha) in Q4 of 2007, and the final version in early 2008.... Read more...
Yesterday, Capcom released two demo versions of their upcoming game Lost Planet: Extreme Condition. One version is designed for DirectX 9-classs graphics cards and the other for newer DirectX 10-class cards like those in NVIDIA's GeForce 8 series and ATI's Radeon HD 2000 series of products.  There has been a bit of a buzz surrounding the release of this demo, not only because it is the first that uses DirectX 10, but because it currently works poorly on DX10 ATI hardware.  The situation with ATI's hardware and this demo will likely be worked out with future driver releases over time, however, so... Read more...
NVIDIA is unveiling a new line-up of GeForce 8 class mobile GPUs today, aptly named the GeForce 8M Series  The GeForce 8M series will initially consist of five devices, the GeForce 8600M GT, 8600M GS, 8400M GT, 8400M GS and the 8400M G.    We’ve got all the pertinent details and specifications available right here.... Read more...
If you're still using an "older" computer with AGP and have been stressing out about DirectX 10 cards, worry no more mon ami! GeCube is planning to satisfy your lust for a new graphics card without the need of adding other costly components such as a new motherboard, CPU(s), and/or memory. "We asked about the continuing contraction of the AGP market, but were told that the demand for AGP is still very strong. In fact, AGP accounts for the lion's share of some markets. So for those users that want a AGP perfromance (sic) part this company will... Read more...
According to this story on the Inquirer, NVIDIA is planning the release of a DX10 compliant, AGP variant of the yet-to-be-released GeForce 8600. If the article is true, NVIDIA is expected to release the card in the April timeframe. "The G84 is set to replace Geforce 7600 GS cards and these cards sell for around ¬100, which is not bad deal for an AGP card. The AGP version is possible due to the fact that G84 chips are pin-to-pin compatible with Geforce 6600 and 7600, so there were no modifications required in order that AGP market gets its DirectX... Read more...
NVIDIA just released their Cascades DX10 demo on NZone.Com. The Cascades demo is designed the showcase the performance and the DX10 features built-into their GeForce 8 Series of graphics cards. Every aspect of the Cascades demo demonstrates next-generation features enabled by DirectX 10, including the generation of content and the dynamic particle systems.      "Explore a fantastic new world of endless rock formations and exhilirating detail. Watch majestic waterfalls cascade down the rock, while buzzing swarms of dragonfly-like inhabitants dive and play. Zoom in close to examine... Read more...
NVIDIA Expands the Reach of DirectX 10 Gaming with New GeForce 8800-Based Graphics Card News Facts: NVIDIA Corporation (Nasdaq: NVDA) is the worldwide leader in programmable graphics processor technologies. Today add in card partners of NVIDIA have released graphics cards based on the NVIDIA GeForce 8800 GTS graphics processing unit (GPU). These new cards come with 320MB of video memory and have prices ranging from $299-$349. E-tailers and retailers worldwide now carry 320MB graphics cards based on the award-winning GeForce 8800 GTS GPU. For a complete list, visit http://www.nvidia.com/content/wheretobuy/.... Read more...
The folks at DigiTimes had a conversation with Edward Chow of AMD/ATI, who seems to think that demand for DX10-class graphics cards won't pick up until mid-to-late next year. "With no boost from DirectX 10, the graphics card market will stay put in the first half of 2007, while watching Vista's acceptability, according to Chow. In the second half of 2007, DirectX 10-compliant products will see demand pick up, so the competition will heat up, with more games and blue-laser products hitting the market, he added." He's probably right for the vast majority of the market.  But we bet there... Read more...
Fudo over at The Inquirer reports that Microsoft will not be making Unified Shaders a strict requirement in order to have complete DirectX10 support. With NVIDIA's upcoming G80 GPU rumored to have its Vertex, Pixel, and Geometry Shaders still somewhat segmented into different parts this is certainly a sigh of relief for the gang in Santa Clara. The choice to refrain from a truly unified shader architecture could very well mean some healthy gains in current DirectX9 games as well though we obviously will need to wait to get our hands on the card before we make any conclusions. One thing is certain... Read more...
Fuad from The Inquirer is reporting that NVIDIA's upcoming G80 GPU will be DX10 compliant, but that it won't feature a unified shader architecture. Rumor has is ATI's R600 GPU will be a unified architecture, however, leveraging technology introduced from the chip used in the XBox360. Details about either GPU at this point in time should be taken with a grain of salt.  Regardless, it's always fun to speculate and get a hint at what today's graphic's giants are working on. "AS we understand it, if a Nvidia DX10 chip ends up with 32 pixel-Shaders, the same chip will have... Read more...
Fudo sends word that the industry will soon have a new DX9 benchmark that is based off of a boat racing game. Should the genre not excite you, the technical details surely will. Called RyderMark 2006 and based off a multithreaded Sahara game engine, we find support for Parallax Occlusion Mapping, 64-bit High Dynamic Range lighting with Anti-Aliasing, Shader Model 2.0 and 3.0, plus more. Being based off of an actual game, we should be able to put more faith in this benchmark than many of the synthetic benchmarks which are commonly used today. WE... Read more...
HKEPC has some exclusive info regarding Intel's next generation integrated graphics platform. Apparently, the upcoming G965 IGP will support DirectX10 as well as Shader Model 4.0. Rounding out the features, we also find a new limit of 256MB of shared memory, Anisotropic Filtering (finally), and hardware H.264 decoding, and complete WGF 2.0/OpenGL 2.0 support. Granted, this IGP will certainly suffer in the shadow of a discrete graphics card. However, it might be slightly less painful to game on a system using Intel's latest IGP.... Read more...
X-Bit Labs has posted some interesting rumors regarding NVIDIA's upcoming G80 GPU architecture that seems to indicate a "hybrid" design. Somewhat surprisingly, this DX10 part will reportedly have dedicated pixel and vertex shaders and not feature a unified shader achitecture (supported by DX10) as many expected. Regardless, the remaining features of DX10 including Shader Model 4.0 are expected to be fully supported. Again, this is entirely speculation at this point but its still amusing to see the rumor mill is already gaining momentum on this future product.Nvidia's code-named G80 graphics... Read more...
Hey all, the weekend news has been rolling in, and it's time to unload a few articles. Enjoy! Cooler Master Praetorian 730 case review @ Xtreme Resources "Cooler Master has introduced the 730 series of aluminum alloy cases into the marketplace for enthusiasts. As the successor to the successful Wave Master case design, an improved air flow design implemented the use of 2 vertically stacked 80mm exhaust fans just underneath the power supply. Cooler Master used a very thick curved door o­n the front of this stylishly designed case, which hides four 5.25 inch drive bays, with two external 3.25... Read more...
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