Items tagged with DirectX

The road leading up to the release of their Fermi architecture-based GF100 GPU, which powers the first wave of GeForce GTX 400 series cards, was a rocky one for NVIDIA. Hampered by a number of delays, and design and manufacturing issues, the GF100 hit the scene much later than NVIDIA would have liked. Since the initial arrival of the flagship GeForce GTX 480 and its sibling the GeForce GTX 470 a few months back, however, NVIDIA has expanded their GF100-based graphics card line-up to include a third family member, the more mainstream GeForce GTX 465.  Of course, all three cards are widely available... Read more...
When NVIDIA launched the first wave of GF100-based graphics cards in late march, the initial GeForce GTX 400 series line-up consisted of only two cards, the flagship GeForce GTX 480 (reviewed here) and its somewhat less powerful counterpart, the GeForce GTX 470. Since then, NVIDIA has augmented the GeForce GTX 400 series line-up with the more affordable GeForce GTX 465 as well, which we took a look at here. Unfortunately, at launch, we did not have access to a GeForce GTX 470 and couldn't provide our normal performance analysis. But good things come to those to who wait though. And since the initial... Read more...
When NVIDIA launched the first wave of GF100-based graphics cards in late march, the initial GeForce GTX 400 series line-up consisted of only two cards, the flagship GeForce GTX 480 (reviewed here) and its somewhat less powerful counterpart, the GeForce GTX 470. Since then, NVIDIA has augmented the GeForce GTX 400 series line-up with the more affordable GeForce GTX 465 as well, which we took a look at here. Unfortunately, at launch, we did not have access to a GeForce GTX 470 and couldn't provide our normal performance analysis. But good things come to those to who wait though. And since the initial... Read more...
It has been about two months since NVIDIA officially unveiled their first pair of DirectX 11 graphics cards based on the highly anticipated Fermi architecture, the flagship GeForce GTX 480 and the GeForce GTX 470. As is typically the case, when NVIDIA--or ATI for that matter-- releases a new high-end GPU, lower-end, more affordable derivatives are eventually introduced to maximize yield of the chips. Today's launch of the new GeForce GTX 465 is just such a move. The GeForce GTX 465 features the same GF100 GPU as its higher-end cousins, the GTX 480 and GTX 470, but a few of its functional units... Read more...
In terms of technology, DirectX 11 isn't the API defining, behind-the-scenes reboot that DirectX 10 was. It's an incremental update, much in the same way that Windows 7 is an update of Vista. At the end of the day, DirectX 11 is basically just DirectX 10 with a bunch of new features stuck on. However, we'd speculate that DirectX 11 should have a much larger impact on the end-user experience than DirectX 10 did because it brings several new features to the table that will make creating advanced graphical effects seldom seen in past games, much easier. Some critics have said that Windows 7 is everything... Read more...
Touted as one of the biggest milestones in Windows games development in recent years, DirectX 10 ultimately didn't live up to the hype as far as end-users were concerned. A large part of the disappointment was perhaps due to a misunderstanding of what DirectX 10 was supposed to be. DirectX 10 was a fundamental refresh of the entire API and it brought a much-needed reboot to an aging API model. The reboot removed a lot of the legacy clutter left over from over a decade of previous DirectX developments. DirectX 10 was never really about the end users at all, it was really about the developers. It... Read more...
The Khronos Group that maintains the OpenGL API launched two new flavors of the specification at the Games Developer Conference (GDC) this week. OpenGL 4.0 is designed to update the API to DirectX 11-level functionality, while the 3.3 release is meant to allow previous generations of OGL hardware (presumably 3.x-compliant cards) to take advantage of OpenGL 4.0 functionality. Khronos lists the following features as new in version 4.0: Two new shader stages that enable the GPU to offload geometry tessellation from the CPU;Per-sample fragment shaders and programmable fragment shader input positions... Read more...
Immediately upon its introduction, the ATI Radeon HD 5870 took the title for the fastest, single-GPU on the market. There was simply no other single-GPU that could touch it, not only in terms of performance, but in regard to features as well. And at the time, virtually all of AMD's strategic board partners were at the ready with products based on the Radeon HD 5870 reference design. Unfortunately, due to some yield issues at TSMC, the foundry that manufactures the actual chips at the heart of the card, supplies of Radeon HD 5870 (and Radeon HD 5850) cards quickly dried up. AMD had the fastest,... Read more...
Immediately upon its introduction, the ATI Radeon HD 5870 took the title for the fastest, single-GPU on the market. There was simply no other single-GPU that could touch it, not only in terms of performance, but in regard to features as well. And at the time, virtually all of AMD's strategic board partners were at the ready with products based on the Radeon HD 5870 reference design.Unfortunately, due to some yield issues at TSMC, the foundry that manufactures the actual chips at the heart of the card, supplies of Radeon HD 5870 (and Radeon HD 5850) cards quickly dried up. AMD had the fastest, most... Read more...
The PC Demo for Codemaster's upcoming DirectX 11 racing title Dirt 2 has just hit the web and is available for download right here. If you're unfamiliar with Dirt 2, Codemaster's says this about the game, "DiRT 2 will feature a roster of contemporary off-road events, taking players to the most diverse and challenging real-world environments. This World Tour will have players competing in aggressive multi-car and intense solo races at extraordinary new locations, from canyon racing and jungle trails to city stadium-based events." To sum this up in gamer-speak, Dirt 2 is a highly anticipated racing... Read more...
AMD's "Sweet Spot" GPU strategy over the last few years has been fairly predictable. Instead of producing the biggest, most powerful GPU possible--yields be damned--the company sets out to produce a relatively high-end GPU, using a cutting edge fabrication process, that hits a proverbial sweet spot between cost and performance. Then derivatives, and even multiples, of that GPU are used to flesh out a top-to-bottom line-up of graphics cards, that hit a broad range of price points.It began with the RV670, which powered the single-GPU based Radeon HD 3870 and dual-GPU Radeon HD 3870 X2--hence the... Read more...
AMD's "Sweet Spot" GPU strategy over the last few years has been fairly predictable. Instead of producing the biggest, most powerful GPU possible--yields be damned--the company sets out to produce a relatively high-end GPU, using a cutting edge fabrication process, that hits a proverbial sweet spot between cost and performance. Then derivatives, and even multiples, of that GPU are used to flesh out a top-to-bottom line-up of graphics cards, that hit a broad range of price points. It began with the RV670, which powered the single-GPU based Radeon HD 3870 and dual-GPU Radeon HD 3870 X2--hence the... Read more...
NVIDIA is launching a new mainstream graphics card today, aimed squarely at consumers in the market for a relatively low-cost upgrade from an integrated graphics solution or older entry-level GPU. The new GeForce GT 240, features a GPU outfitted with 96 processor cores, 8 ROP units, and 32 texture filtering units. In addition, the GT 240 GPU is manufactured using a 40nm process, it features a GDDR5 memory controller (that's also compatible with GDDR3), and unlike NVIDIA's current high-end GPUs, the GT 240 is DirectX 10.1 compatible.Although its specifications aren't terribly high-end in light of... Read more...
  NVIDIA is launching a new mainstream graphics card today, aimed squarely at consumers in the market for a relatively low-cost upgrade from an integrated graphics solution or older entry-level GPU. The new GeForce GT 240, features a GPU outfitted with 96 processor cores, 8 ROP units, and 32 texture filtering units. In addition, the GT 240 GPU is manufactured using a 40nm process, it features a GDDR5 memory controller (that's also compatible with GDDR3), and unlike NVIDIA's current high-end GPUs, the GT 240 is DirectX 10.1 compatible.Although its specifications aren't terribly high-end in... Read more...
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