Items tagged with Direct3D

The Khronos Group that maintains the OpenGL API launched two new flavors of the specification at the Games Developer Conference (GDC) this week. OpenGL 4.0 is designed to update the API to DirectX 11-level functionality, while the 3.3 release is meant to allow previous generations of OGL hardware (presumably 3.x-compliant cards) to take advantage of OpenGL 4.0 functionality. Khronos lists the following features as new in version 4.0: Two new shader stages that enable the GPU to offload geometry tessellation from the CPU;Per-sample fragment shaders and programmable fragment shader input positions... Read more...