Items tagged with consoles

Microsoft, it seems, just can't catch a break. Days after a major hack took its servers offline on Christmas and after being lambasted in multiple stories for shipping games like Halo: The Master Chief Collection in nigh-unplayable condition, the company's Xbox One SDK has been leaked to the public by a group calling itself H4LT.  H4LT, which apparently objects to being called a hacker group, offered this explanation when asked why it was distributing the SDK. The group claims that:  We leaked it to the community because if something is shared then.. progress is achieved faster than alone.... Read more...
Tomorrow, BioWare's long-awaited Dragon Age Inquisition will drop for the PS4, Xbox One, and PCs. To say I'm excited would be an understatement. I've long been a fan of the Dragon Age series, even if Dragon Age 2 failed to live up to its predecessor, and by all accounts Dragon Age Inquisition is going to be a fabulous game. A recent video from CVG compares the visuals in key scenes between the Xbox One, PS4 and PC versions and I'm happy to report that while the PC variant clearly looks the best in multiple areas (as it should), there's evidence of good, intelligent optimization for all platforms.... Read more...
Update:  Ubisoft has amended the original forum post to include and acknowledge problems on Nvidia hardware as well. We're glad the company has explicitly adjusted the post and will update readers if any major performance patches push out. Life is hard when you're a AAA publisher. Last month, Ubisoft blamed weak console hardware for the troubles it had bringing Assassin's Creed Unity up to speed, claiming that it could've hit 100 FPS but for weak console CPUs. Now, in the wake of the game's disastrous launch, the company has changed tactics -- suddenly, all of this is AMD's fault. An official... Read more...
A new interview with Assassin's Creed Unity senior producer Vincent Pontbriand has some gamers seeing red and others crying "Told you so!" after the developer revealed that the game's 900p framerate and 30 fps target on consoles is a result of weak CPU performance rather than GPU compute. "Technically we're CPU-bound, he [Pontbriand] said. "The GPUs are really powerful, obviously the graphics look pretty good, but it's the CPU [that] has to process the AI, the number of NPCs we have on screen, all these systems running in parallel. "We were quickly bottlenecked by that and it was a bit frustrating,... Read more...
Microsoft raised a few eyebrows when it first announced that its Xbox One console would cost $499, a Benjamin more than Sony's PlayStation 4. Thus began the chatter on whether or not gamers would be willing to pay a premium for the Xbox One and, at the time, its mandatory Kinect bundle. Turns out they were, though sales haven't kept pace with the PS4, at least not up until this point. Since removing the Kinect sensor from the equation and dropping the price to $399, however, Microsoft says sales are booming. The Redmond outfit also credits the surge in console sales to its holiday game lineup,... Read more...
Normally, the question of whether a game runs better on the PC or a console is a no-brainer -- at least, for PC users. Watch Dogs, however, with its problematic PC play, challenges that concept. And since the gap between consoles and PCs is typically smallest at the beginning of the console generation, we decided to take the Xbox One out for a head-to-head comparison against the PC with this long-awaited title. What we've found may surprise you. Based on our results, and depending on just how much horsepower your PC has, the Xbox One might be the better option... Watch Dogs Graphics And Game Play:... Read more...
Normally, the question of whether a game runs better on the PC or a console is a no-brainer -- at least, for PC users.  Watch Dogs, however, with its problematic PC play, challenges that concept. And since the gap between consoles and PCs is typically smallest at the beginning of the console generation, we decided to take the Xbox One out for a head-to-head comparison against the PC with this long-awaited title. What we've found may surprise you. Based on our results, and depending on just how much horsepower your PC has, the Xbox One (and possibly the PS4 option, though we didn't... Read more...
One of the great universal truths of modern gaming is that preorders suck. The term refers to the practice of ordering a title at some point before it actually ships in order to get access to a variety of minor outfit tweaks, a few starting weapons, or a few boosts to early gameplay. Today, some publishers take this practice to truly ridiculous levels; the recent game Watch Dogs has no fewer than nine preorder options, and none of them include every single perk or capability. GameStop, perhaps sensing that there's pressure building against the model, wants to turn the dial up to 11 -- and create... Read more...
When Sony bought the Gaikai streaming service and announced it was building custom PlayStation 3 boards to drop into servers for its PlayStation Now game service, a lot of folks got excited by the potential. This type of service delivery could mark the future of gaming, make backwards compatibility a non-issue, and in the long run, completely transform the console business.  Over the long run, a game console might function more as a media and control hub than a standalone rendering machine -- and Sony seemed to have their finger on the idea much more firmly than Microsoft, which was off chasing... Read more...
If you're bored this weekend with a fast Internet connection and some time to kill, EA is offering a free download of Titanfall to everyone, no questions asked, for the next two days. The game is the full version -- you won't have any feature restrictions or locked-off areas. While it's being billed as a weekend offer, that's not the case -- EA has said that you've got 48 hours to play the game from when you first launch it, not just over the next two days. That's a particularly nice offer given that the game weighs in somewhere north of 50GB, with the overwhelming majority of that being uncompressed... Read more...
Earlier this week, AMD's Chief Financial Officer, Devinder Kumar, gave a presentation at Bank of America Merrill Lynch's Global Technology Conference. He covered several aspects of AMD's several year turnaround, its focus on new product strategies, and the company's long-term goal to earn 50% of its revenue from the non-PC market by 2015. Obviously winning all three consoles was a major coup for AMD's business and underwrites a substantial section of its long-term revenue plan, but Kumar's answer when asked what AMD expects from the console market long term is rather interesting: Q: How do you... Read more...
China is a curious market for game consoles, but Sony is about to dive in and try to make its bones in the populous country by selling its PlayStation there. According to the New York Times, Sony and Shanghai Oriental Pearl Group are setting up two ventures to sell Sony’s hardware and software, respectively, in China. The NYT noted that consoles have been banned in mainland China since 2000, but the country lifted the ban in January. As a result, although there’s a certain amount of piracy of consoles, many Chinese gamers prefer PC and mobile games. Obviously, Sony is hoping to change... Read more...
More console gamers are choosing Sony's PlayStation 4 than Microsoft's Xbox One system. This was confirmed by market research firm NPD Group, which pegged the PS4 as the best selling game system in the U.S. for the fourth consecutive month, followed by the Xbox One, which Microsoft confirms sold 115,000 units in April. It will be interesting to see if the PS4 can maintain its momentum once Microsoft drops the price of the Xbox One. Beginning June 9, 2014, gamers will have the option of picking up the Xbox One without a Kinect motion control sensor for $399, the same price as a PS4. In addition,... Read more...
Thank you Nintendo, but your profits are in another castle. Such is the paraphrased message Nintendo's accounting team had to deliver after going over the numbers for Nintendo's fiscal year ended March 31, 2014. Sales for the year totaled 571.7 million yen (around $5.6 billion), down from a revised forecast of 590 million yen (~$5.8 billion). Back in April of last year, Nintendo had optimistically forecast sales of around 915 million yen (~$9 billion). The end result is that Nintendo posted a net loss of 23.2 million yen, which works out to around $229 million in U.S. currency. On the bright side,... Read more...
Prev 1 2 3 4 5 Next ... Last