Items tagged with ambient occlusion
Over the past few weeks, I've spent a significant amount of time with Watch Dogs. The game is infamous for not running very well on PCs -- and after some legwork, I've figured out a hefty chunk of the reason why: Ubisoft royally screwed up its suggested VRAM (graphics card frame buffer) settings. Watch Dogs sucks down far more memory than any other modern PC game I'm aware of; this game's VRAM demands are far, far outside the norm for a modern 1080p title. In the past, I've compared VRAM usage in games like Guild Wars, Battlefield 4, and Total War: Shogun 2. In these games, the average... Read more...