Items tagged with PhysX

Back in late September of last year, NVIDIA disclosed some information regarding its next generation GPU architecture, codenamed "Fermi". At the time, actual product names and detailed specifications were not disclosed, nor was performance in 3D games, but high-level information about the architecture, its strong focus on compute performance, and broader compatibility with computational applications were discussed. We covered much of the early information regarding Fermi in this article. Just to recap some of the more pertinent details found there, the GPU codenamed Fermi will feature over 3 billion... Read more...
Back in late September of last year, NVIDIA disclosed some information regarding its next generation GPU architecture, codenamed "Fermi". At the time, actual product names and detailed specifications were not disclosed, nor was performance in 3D games, but high-level information about the architecture, its strong focus on compute performance, and broader compatibility with computational applications were discussed.We covered much of the early information regarding Fermi in this article. Just to recap some of the more pertinent details found there, the GPU codenamed Fermi will feature... Read more...
ZOTAC is expanding its Silent ZONE Edition Lineup with the new ZOTAC GeForce GT 220 ZONE Edition. This silent graphic card is powered by a NVIDIA GT 220 graphics processor with 48 CUDA cores and 1GB of high-speed DDR2 memory. The ZOTAC GeForce GT 220 ZONE Edition supports Microsoft DirectX 10.1, DirectCompute, OpenGL 3.2, and NVIDIA CUDA powered games and applications. “ZOTAC is one of the leading manufacturers of silent graphics cards. Our lineup of ZOTAC GeForce ZONE Edition graphics cards has won many awards for the combination of performance and silent operation,” said Carsten Berger, marketing... Read more...
Last week, we covered NVIDIA's decision to disable PhysX support if the NV drivers detect the presence of an ATI product. Jump ahead seven days, and the utterly predictable has happened—end-users have found a way around NVIDIA's lockout and have re-enabled the one-two punch of ATI graphics and NVIDIA PhysX. Quick, kids: Can any of you guess what happens next? Over at NGOHQ, forum member Regeneration is claiming that the NVIDIA drivers published after the 185.85 WHQL series (this includes 186.18 through 191.07) also disable Ageia's original PPU add-on board if a non-NVIDIA GPU is installed. We've... Read more...
Every so often, someone on the 'Net stumbles across something noteworthy, but the news doesn't spread until weeks or maybe even months later. That's what's happened over at NGOHQ, where forum reader DarthCyclonis discovered that NVIDIA drivers released after the v185.85 WHQL package (i.e, 186.18 and higher) removed the ability to use a GeForce 8xxx, 9xxx, or 2xx card as a dedicated PhysX processor if an non-NVIDIA GPU is present. When asked for the reason behind the change, an NVIDIA representative stated: "For a variety of reasons - some development expense some quality assurance and some... Read more...
NVIDIA has just announced a bevy of new mobile GPUs in the GeForce 200M series. Unlike some previous mobile products, however, the GPUs in this release are based on all new silicon, and not a re-branded version of the G92 that has served NVIDIA so well over the years.The new products in the GeForce 200M Series include the GeForce GTS 260M, GeForce GTS 250M, GeForce GT 240M, GeForce GT 230M, and GeForce G210M. Although we have not tested any of them yet to confirm, NVIDIA states the chips are engineered to deliver twice the graphics performance with half the power budget in their respective market... Read more...
Ever since NVIDIA acquired Ageia's PhysX technology last year, the company has been aggressively working to drum up additional developer support. While NVIDIA has had a lot of success in recent months and a number of high-profile developers have begun integrating PhysX technology into their games, today NVIDIA--in conjunction with a number of partners--is announcing that support for PhysX is coming to a number of hot, upcoming games. The announcements come by way of GRiN, Sega, 8monkey Labs, Capcom and Biart Studio...The Future Of Mankind Depends On NVIDIA PhysX Technology Terminator Salvation... Read more...
After months and months of laying low, it's safe to say that NVIDIA's PhysX technology is back from its lull. At the bustling Game Developers Conference in California, said company is announcing an all new term for us to learn and love: APEX. In short, APEX is a new capability to to its PhysX technology development software development kit (SDK) that provides artists, level designers, and game developers with a set of easy-to-use tools that streamline the process of implementing scalable physics across multiple platforms for next-generation titles.If you're looking for a little more detail, we're... Read more...
And here we were thinking that Sony's PlayStation 3 had something special going on. Merely 24 hours after NVIDIA announced that its PhysX technology would be coming over to the PS3, the company has gone and essentially announced the very same thing for the Wii. Or, as NVIDIA puts it, it has been approved as a "third party tools solution provider for the Wii consolue," and as a result of that, the PhysX SDK is now available for registered Wii developers.According to Tony Tamasi, senior vice president of content and technology at NVIDIA: "Nintendo has reshaped the home entertainment and video game... Read more...
Thanks to a new tools and middleware license agreement between NVIDIA and Sony, game developers may find the PlayStation 3 to be a more attractive platform. As a result of the agreement, registered PS3 developers will now have access to the NVIDIA PhysX technology software development kit (SDK). The SDK will be a free download for use on the SCEI Developer Network. The NVIDIA PhysX SDK gives developers, animators, level designers, and artists creative control over character and object physical interactions. Using this full-featured API and robust physics engine, developers will be able to author... Read more...
There's no doubt that the 3D Graphic Card business is what you'd call a proverbial "tough gig".  There was a time when discreet graphics card options were available from numerous GPU vendors, but over the years, the relentless pace of technology and fierce competition has homogenized the market down to virtually two primary suppliers.  In mainstream 3D Graphics, there is but one mantra--keep pace or exceed, execute or die.  It's a simple equation that keeps product refreshes ongoing and a natural progression of the graphics food chain that results in continuously... Read more...
Although we can't disclose all of the details regarding NVIDIA's upcoming dual-GPU powered GeForce GTX 295 just yet, we do have some juicy information regarding the card and its proposed specifications that we can share with you today.We all knew that NVIDIA wasn't sitting idle since the initial release of AMD's popular ATI Radeon HD 4800 series of products. As today's information will show, it turns out NVIDIA was not only hard at work on a 55nm version of their GT200 GPU, but they have also designed a dual-GPU beast built around two of them.  There is a bit more to the story though,... Read more...
Ever since NVIDIA acquired AGEIA and assimilated their PhysX IP, there has been an outcry for more triple-A game titles that fully utilize the technology. Currently there are only a handful of popular, shipping titles that take full advantage of PhysX, but NVIDIA's developer relations team seems to have been pushing hard and the company has been able to make a number of interesting announcement regarding PhysX support in some highly anticipated, upcoming games. We've already shown you the NVIDIA GPU PhysX packs that consists of a number of patches, updates, tech demos, and even some full games... Read more...
EA Signed On To License NVIDIA PhysX Technology SANTA CLARA, CA--DECEMBER 8, 2008--NVIDIA Corporation today announced that Electronic Arts Inc. (NASDAQ: ERTS) has licensed NVIDIA PhysX technology as a development platform which will be available for EA’s studios worldwide. NVIDIA PhysX technology is the world’s most pervasive development platform for physics acceleration in interactive entertainment.“PhysX is a great physics solution for the most popular platforms, and we're happy to make it available for EA’s development teams worldwide,” said Tim Wilson, Chief Technology Officer of EA’s Redwood... Read more...
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