OCZ NIA Brain-Computer Interface

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There has been serious scientific research on brain-computer interfaces (BCI) since the 70's. Much of the scientific interest seems to be centered around medical applications, and for good reason. The potential applications where BCI's can be used to help sick and disabled people are numerous. A BCI could allow the user to pilot crafts, control machines and in the case of two-way BCIs, even replace lost senses or create new ones. Although many of these technologies are still in their early infancy, the research has already born results, not the least of which is OCZ's NIA.

OCZ developed the NIA in conjunction with Brain Actuated Technologies Inc, who originated the technology for medical use. The NIA would be classified as a non-invasive one-way BCI since it doesn't require surgical installation and it only offers one-way communication with the computer. Thankfully, or perhaps disappointingly, instead of a Matrix style head-spike, you'll use a one-size-fits-all rubber headband.

  
The four basic types of brain activitiy

Of Biopotentials:

The NIA works by detecting the natural biopotentials in the body using a set of three sensors attached to the front of the headband. Biopotentials are electric quantities such as a voltage, current or field strength, that are caused by biological chemical reactions. The NIA detects these quantities and principles of signal analysis are used to simplify these inputs into different frequency components which can then be assigned to individual computer commands.

The significance of this is that rather than "reading" or translating your thoughts, the NIA detects the most basic components that make up your thoughts; the electrical signals. This means that thinking "go left" probably won't have the desired result and the NIA is unable to translate thought commands like "duck" and "shoot" into computer inputs. Rather than commanding the NIA with direct thoughts, you will need to learn how to isolate and control the specific signals it can detect, in a similar way to how we can isolate and control the signal used to move a leg or flex a bicep. The advantage of this method is that once the skill has been mastered, navigation and control within a game should seem nearly as easy as controlling your own body, except without the tactile feedback. 

However, the NIA isn't limited to biopotentials generated by the brain. The NIA is technically a 3-in-1 device. It is a combination of a simple electro-encephalogram, electro-myogram and electro-oculogram. In plain English that means it can detect biopotentials generated by activity patterns in the brain, muscles and eye, respectively. More specifically, the NIA is able to detect upper facial muscle movement and eye movement as well as Alpha and Beta brain rhythmic activity.

An unfortunate result of the way the NIA works is the user will not be able to pick it up and use it to anywhere near its full potential after a few minutes of practice. Much like touch typing (without looking at the keyboard), the basics can be learned within a relatively short time but it often takes months of practice to master and reach your full potential. The first time you try to use the NIA, chances are the only one of its numerous controls you will be able to willingly effect in any way are the muscular signals. Retinal signals and brain signals are more difficult to learn and master. Thankfully, practicing with the NIA isn't nearly as dull as practicing touch typing, since we found the best way to practice is to simply game with it as much as possible (as if you needed another excuse).

Another characteristic of the NIA is that different users will have different results. Some users, due to any number of reasons, will simply take to the NIA quicker than others. These characteristics of the NIA are unfortunate disadvantages that may push some people away from purchasing it. This is especially true for casual gamers who won't have the time or attention span to spend on this unique peripheral. However, the potential advantage should you persist through the long learning curve is the possibility of near-total immersion within a game well beyond anything possible with traditional input methods.
 

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recoveringknowitall:

I wonder how this thing'll work out for people with chemically imbalanced brains i.e. skitzos, etc. lol!!!

 

Now that funny recovering! I dont care who you are thats funny! Seeing how it is that I,ve had 2 Brain surgeries and they scrambled things around a lot in there and my motor skills and my cognitive thinking skills SUCK this just might have to be some of my new RIG arsenal. Im serious how much does one of those toys cost! Hmmmmm I wonder if I can get my medicare and Humana policy to pay for me one for MEDICAL Necessecity! LOL   Well Its a thought then I might be able to go to combat with some of you guys online playing crysis and others. Others I,ll have to put up a donation cup at some stores around here! LOLWink

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I'm pleasantly surprised to see that it's more than I expected (a face twitch sensor).

Does OCZ have plans to make this work with any consoles or alternate OS's?  I play most games on PS3, 360, and Wii... and only occasionally use WINE to play CS:Source or EQ on Linux.

If not for the Windows-only aspect, I'd buy one right now.

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Looks like fun.. For those with the time to devote to learning the device, it could really turn out to be quite a bump to ones gaming. Especially if one has the time, on a day to day basis.

Considering we have limited understanding of our own brains, and their capability.

Tho, truly, the potential of such a device is limited only by one self.

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Get Moving in Cyber Space

Imagine your motor cortex fully activated while you have full muscle tone but both what your cortex says you are experiencing and what you are actually experiencing are not what you body is actually doing. You were trained to do this on a brain computer interface. Highly Skilled lucid dreamers in intense sessions and brain tomography on the level of seismic tomography make this all possible. Accessing the brain thru non-invasive means is vital in Berlin where Brain Computer Interfacers and the Locked-in are moving things with only their minds; however, one might say that all this research is treading water awaiting advances in Neuro-surgery.  I’m pitching the thoroughly developed non-invasive technique as a necessary prelude to the invasive interface.  I’m just looking for sympathetic places to post the story I’m telling in the form of a fictitious photo journal.

http://loreta-mocap-bci.blogspot.com/

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Thanks for the suggestion, I wish it had worked.Stick out tongue

 

simulation credit auto

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Accessing the brain thru non-invasive means is vital in Berlin where Brain Computer Interfacers and the Locked-in are moving things with only their minds; however, one might say that all this research is treading water awaiting advances in Neuro-surgery.  I’m pitching the thoroughly developed non-invasive technique as a necessary prelude to the invasive interface.  I’m just looking for sympathetic places to post the story I’m telling in the form of a fictitious photo journal.

 

nature cleanse

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This is a waste of time in my mind , controllers like the Novint Falcon are gonna leave these kind of weird experiments hidden in the shadows.

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This whole idea frightens me. I definitly think we should try and get a better understanding of the human brain before we start tinkering with this sort of experimental stuff. Besides, I am indeed quite satisfied with my mouse and keyboard combo.

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I think the problem would be keeping focused on the game. Wouldn't it be easy to get distracted and send random commands to the game?

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I think the problem would be keeping focused on the game. Wouldn't it be easy to get distracted and send random commands to the game?

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