NVIDIA GeForce GTX 680 Review: Kepler Debuts


Batman: Arkham City Performance

Batman: Arkham City
DirectX Gaming Performance


Batman: Arkham City

Batman: Arkham City is a sequel to 2009’s Game of the Year winning Batman: Arkham Asylum. This recently released sequel, however, lives up to and even surpasses the original. The story takes place 18 months after the original game. Quincy Sharp, the onetime administrator of Arkham Asylum, has become mayor and convinced Gotham to create "Arkham City" by walling off the worst, most crime-ridden areas of the city and turning the area into a giant open-air prison. The game has DirectX 9 and 11 rendering paths, with support for tessellation, multi-view soft shadows, and ambient occlusion. We tested in DX11 mode with all in-game graphical options set to their maximum values, at various resolutions.

The GeForce GTX 680 continued its winning ways in the Batman: Arkham City benchmark. In this test, the GeForce GTX 680 outpaced the Radeon HD 7970 by 15.6% and 18.7% at 2560x1600 and 1920x1200, respectively. And at the same resolutions, the GeForce GTX 680 was able to beat the reference GeForce GTX 580 by between 34% and 37.6%. AMD still get CrossFire scaling right in this game, so the Radeon HD 6990 gets smoked and the GTX 680 is even able to squeak past the GeForce GTX 590.
 


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