Chaintech AGT61 GeForce 4 Ti 4600 - HotHardware

Chaintech AGT61 GeForce 4 Ti 4600

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The Chaintech A-GT61 GeForce 4 Ti 4600
Flashy Packaging with Substance!

By - Robert Maloney
May 2, 2002

We aren't going to bother covering the drivers for this card.  You've seen them several times here in previous articles.

Setup and Installation of the Chaintech GeForce4 Ti4600
Is that your video card, or are you just happy to see me

As these pictures can attest, this is simply a great looking card. At first, I wasn't sure if I should install it into my test rig, or put it on a large rope chain and wear it around my neck a la Mr. T!  It sports a standard 15-pin VGA connector as well as an S-Video port for connection to a TV, and a DVI-I port, all on a golden colored bracket. The 128MB of DDR memory consists of 8 Samsung 2.8ns memory modules populating both sides of the PCB. If you do the math 2.8ns modules should be able to run at about 714 MHz, but we will save the overclocking portion of this review until later. The chips are cooled with polished heatsinks that have the Chaintech and GeForce 4 logos embossed on the front two. Also, the front two memory heatsinks are of the raised fin-type variety, while the two on the back are just plates, but everything helps when using such high-speed memory. Checking their website, I noticed that the A-GT60, the "standard" model of the GF4 TI 4600 Chaintech offers, does not have memory heatsinks at all.

As I mentioned earlier, the card is longer than what I was accustomed to seeing. This really didn't cause any problems though, as this length is expected with all of the GeForce 4 TI 4600 cards, and it fit properly into our test rig.  After we got the card in and started up Windows XP, we installed NVIDIA's Reference Drivers Version 28.32 to get it fired up and ready to rock.  These are the latest official drivers released by NVIDIA.  I won't bore you with the particulars save to say we left all settings at their defaults except when changing the Anti-Aliasing and Anisotropic Filtering settings.

 
Screenshots
An quick appetizer before the main meal

I thought it would be cool to give you all a little eye-candy before getting to the tests. Below are two shots, one from a graphically marvelous game called Dungeon Siege, and the other from the equally gorgeous Jedi Knight II : Outcast.

In the former, check out the level of detail in the characters, as well as the broken down cart and especially the surrounding foliage. In the latter, the lighting effects (especially the laser-cast glow on Jan Ors on the right) steal the show.  Also check out the mountains in the background. No blurriness or jagged landscapes here. Both of these shots were taken at 1024x768, with 4x AA and 2x Anisotropic Filtering enabled, with all in-game graphical settings set to their maximum. The great thing is, neither game suffered in the framerate department when using these settings.

Test Setup, Quake 3 With and Without AA and Anisotropic Filtering

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