Batman Arkham City Review, DX11 Explored - HotHardware

Batman Arkham City Review, DX11 Explored

15 thumbs up
Like its predecessor, Arkham City supports both PhysX and Nvidia's 3D Vision. This is the first time I've gotten a chance to play with Nvidia's second-generation 3D Vision system using a 27" Asus VG278H monitor. We've reviewed the setup and discussed the updated 3D Vision tech before.  Feel free to check that coverage for additional information.


It's an artist's rendition of the effect -- but a pretty accurate one

I've always been skeptical as to the value of 3D gaming, but I found myself liking 3D Vision more than I expected to--it's significantly better than the 3D I saw from Lenovo's Y560D.

Unfortunately, it's impossible to post screenshots of how 3D mode changes the game, but the added depth improves two fundamental characteristics. First, it's easier to judge the exact position of enemies relative to yourself. This might sound like a small thing, but much of Arkham City's combat relies on chaining combo moves together and properly using gadgets to confuse, distract, and scatter numerically superior forces.

Second, soaring over Arkham City and exploring its environments is even better looking. Is it enough to justify buying a new 27" display? Maybe not--but in Arkham City, at least, it's more than a gimmick. The 3D Vision support in this game is among the best we have seen. Even the cut scenes are 3D.

 
Normal PhysX on the left, high PhysX on the right.
Without PhysX, there's no smoke effect at all. With high PhysX, the papers roll blow along the ground.


Hardware PhysX support is another major feature of Arkham City (if you own an Nvidia graphics card). AC uses PhysX well, and it's particularly effective in 'High' mode, where it's used to model newspapers and other bits of detritus sweeping down the poorly lit city streets.

Both of these capabilities have existed in NV cards for quite some time, and we don't expect Arkham City to suddenly sell an ATI user on swapping for Team Green--but if you want a game that shows off some of the features NV has spent a great deal of time polishing, this is a good one.

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Such an awesome game

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I still have an issue where the sound goes out of sync and I have to exit the game to fix it. Well, I had it two weeks ago, Ive been too busy to actually play.

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Dx11 seems to be a big problem with a number of games these days. Still a sweet game though. 

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This looks like an amazing game, if the creators can get it working properly we may see a revival of the super hero oriented games.

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This game is amazing.. seriously..

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I honestly don't know why game developers continue to use DX11 when they don't use it in a beneficial way; I mean the only game I've seen that uses DX11 well is the Unigine Heaven Benchmark and Crysis 2, even if it was done in a half-assed way; I mean those games make good usage of the tessellation and the computational shaders available to them. I don't know why more game's can't take more advantage of DX11, even Deus Ex Human Revolution is bad in terms of DX11 usage where the only benefits you get from DX11 is tessellation (most of which is unnoticable unless used in the right situations), better DOF (if the game uses alot of it) and better shadows.

Arkham City does look interesting but it doesn't feel like my cup of tea, I am glad to know that they did fix some of the problems of Arkham Asylum and I'm also interested to know that they did make it harder, so yeah... I'll be willing to give it a try someday.

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Taylor,

You said: "the only benefits you get from DX11 is tessellation, better blurring and better shadows..." 

Those *are* three of the biggest benefits of DX11 over DX9. I'm not suggesting that it couldn't be used better; Arkham City's implementation is downright terrible. Still, it's not an enormous game-changer. Even well-implemented, the difference between DX9 and DX11 is always going to be incremental -- until developers start natively targeting systems with more video RAM and available bandwidth. That's not going to happen until the next gveneration of consoles.

 

 

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played the game loved the game there are still some major issues that i suffer from visually still but otherwise this game is definetly a worthy addition to the series

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I bought this game but I'm terrified of playing it due to the deleted save bug.  On their official forums though it sounds like they're zeroing in on the problem, so it's potentially just one patch away from being a perfect game for me.

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I played straight through and had no problems with deleted saves. 

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