Definitive Bioshock Infinite Review with Benchmarks - HotHardware

Definitive Bioshock Infinite Review with Benchmarks

5 thumbs up
BioShock Infinite starts as a straightforward mission:  Save the girl, and wipe away the debt. It ends somewhere altogether different, and the journey there and back again is one of the best story lines I've ever played. The game is designed to allow plot-centric players to waltz through combat to experience the story, and the story is more than good enough to carry the plot. As is often the case, you'll collect logs that tell you the back story of the characters in question, how the magnificent city of Columbia was built, and what the motivations of its citizenry are.

Virtually every new area had me reaching for the screenshot button -- and not just for the review

It's obvious almost immediately that there are enormous tensions between the Vox Populi (under-class) and the ruling citizenry. That tension defines the game and moves it forward; your rescue of Elizabeth precipitates the ignition of the underlying war.

The Siren (left), Columbia's artwork, and the statue where Elizabeth spent her life

As for the rescue itself, one of the problems with the "Save the girl" game trope is that escort missions typically suck. Games built entirely on escort missions (see: Resident Evil 4) often saddle the hero with a ridiculously fragile counterpart. BioShock Infinite subverts this trope neatly -- almost as soon as you meet her, the game tells you "Elizabeth can take care of herself."

And by and large, she does. While you lose contact with her at a few points, you never have to worry about Elizabeth getting shot, stabbed, or kidnapped if you fail to finish a mission properly. She's a helpmeet and compatriot, not a boat anchor.


Combat in BioShock Infinite revolves around the use of firearms and vigors. Vigors, like Plasmids from BioShock 1 & 2, give you specialized combat powers, like the ability to fling fire, lighting, or a murder of crows at your opponents. There are vigors that create a bullet-deflecting shield around you, vigors that yank opponents into melee range (or fling them away), and one vigor that lets you charge an opponent, hitting them hard enough to fuse hydrogen.

There's also a melee attack option, if you enjoy mixing it up close-and-personal. Some of the gear you find will add melee attack capabilities, like a stun chance, while others boost your firearms skills.

At first, this system seems overly simple in an age of cover mechanics and attack combos, but there's far more depth to the system than initially meets the eye. How much fun you have with BI's combat mechanisms depends on how effectively you utilize the game's Skyline system and Elizabeth herself.

It's that moment of dawning, horrified comprehension that makes the game worth playing

Skylines are the series of suspended rails and freight hooks you use to traverse areas of the city. Elizabeth, meanwhile, can summon freight hooks, gun placements, health kits, alternate weapons, and heaps of rubble to serve as cover for Booker as you engage the constabulary of Columbia.

The player therefore has a choice:  You can take the straightforward run-and-gun path -- or you can ask Elizabeth to summon a freight hook, use it to line up a melee attack, summon an RPG for yourself, hurl angry crows of death at a pesky guard, induce liquefaction courtesy of the RPG, summon a gun turret at a now-visible choke point, and watch the ensuing carnage.

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Just keep posting and you might be a shiny new one from HotHardware! Well looks like my next paycheck I might be getting this. To many people have recommended it to me not to check out now.

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Oh man this is tough, I did not like Bioshock 1 or 2. I tried the first one after people told me it was a good game and I only played maybe half. Tried the second one with an open mind because once again people told me it was good and once again I probably played it for 3-4 hours before I gave it up. Now the third one gets an amazing review and I really don't want to waste time or money on it but I am tempted.

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Running this game on an AMD gpu would be amazing! I have one and it is personally the best running one i have ever had (7950)

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freaking AMAZING game! It looks great, feels great, and it also, works great!

It's a very respectable addition to the bioshock series, and definitely worthy of being one of the best games so far this year!

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this game is boring i sleep 30 minutes while playing this game every time

Just your typical FPS game with some twisty plot. nothing special. very overrated.

gameplay drags you from one boring gun fight to another very similar boring gun fight. enemies just run around ready to be shot.

resistance 3 have much more enemy and scenario variation than this game.

honestly i think they should made this a third person shooter, similar to uncharted. as it is very similar to uncharted only you can't see the main protagonist.

then go after a cinematic appeal, like your just playing an interactive movie, as there is nothing really anything that you do here that actually affects the games out come.


On the plus side the games aesthetics and design looks great (but not jaw dropping great) just a very typical steam-punk/diesel-punk art.

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