AMD Radeon R9 290 Review: Hawaii Just Got Cheaper

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Futuremark 3DMark Fire Strike
Synthetic DirectX Gaming


Futuremark 3DMark Fire Strike

Fire Strike has two benchmark modes: Normal mode runs in 1920x1080, while Extreme mode targets 2560x1440. GPU target frame buffer utilization for normal mode is 1GB and the benchmark uses tessellation, ambient occlusion, volume illumination, and a medium-quality depth of field filter. The more taxing Extreme mode targets 1.5GB of frame buffer memory and increases detail levels across the board. Extreme mode is explicitly designed for CrossFire / SLI systems. GT 1 focuses on geometry and illumination, with over 100 shadow casting spot lights, 140 non-shadow casting point lights, and 3.9 million vertices calculated for tessellation per frame. And 80 million pixels are processed per frame. GT2 emphasizes particles and GPU simulations. Tessellation volume is reduced to 2.6 million vertices and the number of pixels processed per frame rises to 170 million.



The new Radeon R9 290 dropped right in between the GeForce GTX Titan and GeForce GTX 780 in 3DMark Fire Strike. The top-of-the-line Radeon R9 290X, however, finished at the head of pack, well ahead of every other card we tested, whether in Uber or Quiet mode.

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