Valve To Deliver Steam and Source For The Mac - HotHardware
Valve To Deliver Steam and Source For The Mac

Valve To Deliver Steam and Source For The Mac

VALVE TO DELIVER STEAM & SOURCE ON MAC

Leading Gaming Service Expands to Mac Platform

March 8, 2010 - Valve announced today it will bring Steam, Valve's gaming service, and Source, Valve's gaming engine, to the Mac.

Steam and Valve's library of games including Left 4 Dead 2, Team Fortress 2, Counter-Strike, Portal, and the Half-Life series will be available in April.

"As we transition from entertainment as a product to entertainment as a service, customers and developers need open, high-quality Internet clients," said Gabe Newell, President of Valve. "The Mac is a great platform for entertainment services."

"Our Steam partners, who are delivering over a thousand games to 25 million Steam clients, are very excited about adding support for the Mac," said Jason Holtman, Director of Business Development at Valve. "Steamworks for the Mac supports all of the Steamworks APIs, and we have added a new feature, called Steam Play, which allows customers who purchase the product for the Mac or Windows to play on the other platform free of charge. For example, Steam Play, in combination with the Steam Cloud, allows a gamer playing on their work PC to go home and pick up playing the same game at the same point on their home Mac. We expect most developers and publishers to take advantage of Steam Play."

 "We looked at a variety of methods to get our games onto the Mac and in the end decided to go with native versions rather than emulation," said John Cook, Director of Steam Development. "The inclusion of WebKit into Steam, and of OpenGL into Source gives us a lot of flexibility in how we move these technologies forward. We are treating the Mac as a tier-1 platform so all of our future games will release simultaneously on Windows, Mac, and the Xbox 360. Updates for the Mac will be available simultaneously with the Windows updates. Furthermore, Mac and Windows players will be part of the same multiplayer universe, sharing servers, lobbies, and so forth. We fully support a heterogeneous mix of servers and clients. The first Mac Steam client will be the new generation currently in beta testing on Windows."

Portal 2 will be Valve's first simultaneous release for Mac and Windows. "Checking in code produces a PC build and Mac build at the same time, automatically, so the two platforms are perfectly in lock-step," said Josh Weier, Portal 2 Project Lead. "We're always playing a native version on the Mac right alongside the PC. This makes it very easy for us and for anyone using Source to do game development for the Mac."

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This is pretty cool news as i made the switch to a mac last year and theirs not many games out their for macs unless you have windows 7 installed as well on your mac.

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Nice move by Steam!

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:d i don't have a mac so i can care less :P lol but my cousin has one and i can now game when im at their house for occasional dinners :D

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This should be very very interesting to see how this plays out (no pun intended). I'm very curious to see how well the games can be ported to the Mac without having to rewrite half the rendering code. That, and what's the average Mac have in it nowadays for video hardware? Geforce 9400/9800?

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Exactly my feeling Inspector, although I have just started using the service again (I had 2 codes for free software) with dirt and storm something.

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>> and in the end decided to go with native versions rather than emulation

YAY!!!!! I was so afraid they were going to use Cider.

I'm hoping they think about true cross-platform support as they improve their engine - making it possible for them to easily entertain the idea Linux support later. Being able to play more new games would be a *major* bonus for the alternative platforms.

HH:  Any idea which version of OpenGL the Mac ports target?

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I'm also wondering which audio API they targeted (please say OpenAL please say OpenAL please say OpenAL...)

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News:
Steam Play, which allows customers who purchase the product for the Mac or Windows to play on the other platform free of charge.

News:
"We looked at a variety of methods to get our games onto the Mac and in the end decided to go with native versions rather than emulation,"

News:
Updates for the Mac will be available simultaneously with the Windows updates. Furthermore, Mac and Windows players will be part of the same multiplayer universe, sharing servers, lobbies, and so forth.

Yes, Yes, and Yes! Also 3vi1 I was wondering about Linux. I have never tried running a Mac program under Linux.

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>> I have never tried running a Mac program under Linux.

Which is good... because you can't. Completely different UI and audio APIs.... Linux doesn't have libraries to support Cocoa and Core Audio.

However, the OpenGL stuff gives a lot of possibilities. For instance, you might be able to choose OpenGL as the renderer in Windows (just like the WoW engine allows). Windows games that support OpenGL typically run better under Wine, in my experience.

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It will be great to finally have a legit Steam install on my Mac.

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I think this is a good business decision by Stream. You can also download thing to Apple devices I would imagine, so I think that's the market there trying to hit at least to some percentage.

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