Survey: Wii Fit Doesn't Actually Get Families To Exercise Or Lose Weight - HotHardware
Survey: Wii Fit Doesn't Actually Get Families To Exercise Or Lose Weight

Survey: Wii Fit Doesn't Actually Get Families To Exercise Or Lose Weight

Nintendo has always marketed their Wii console as the one to get if you're looking to get up off of the sofa and start moving. Indeed, many have been inclined to move about somewhat with the wildly popular Wii Sports title that Nintendo (smartly) includes in the bundle, but if you're looking for so much movement that you'll shed a few pounds, you may be looking in the wrong direction. A not-so-shiny research report from the halls of Ole Miss found that the Wii Fit title--a game that lets users select a workout regimen and then do those exercises by interacting with the Wii controller and Wii Balance Board--doesn't actually encourage families to exercise nearly as much as previously expected.

In fact, the study found that "the console has little effect on family fitness." The research was conducted by Scott Owens, an associate professor of health and exercise science at the university. He started the research in the fall of 2008, looking to see if Wii Fit could help families get into the habit of exercising. Naturally, the study was done with the rising level of obesity in mind, with a six-month look at eight families giving him the data he needed to draw his conclusions.

The findings? Well, his elaborate record keeping saw that kids did in fact display "significant increases in aerobic fitness after three months with the Wii Fit," but three months of Wii Fit use "produced no significant changes in daily physical activity, muscular fitness, flexibility, balance or body composition for families as a whole." So much for exchanging your gym membership for a video game, huh?



Furthermore, his research found that "daily Wii Fit use per household declined by 82 percent, from 22 minute per day during the first six weeks to four minutes per day during the second six weeks, leading Owens to conclude that the Wii Fit had little impact on daily fitness and that that “modest amounts of daily Wii Fit use may have provided insufficient stimulus for fitness changes." The university seems pretty confident in the findings, and based on what we've seen in families that own the title, we agree. It's a hot and novel toy at first, but it doesn't take long to grow old. And regardless of the difficulty setting, nothing we've seen can really make the user burn a great deal of calories. Time to bust (back) out the weights, we guess.
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News:
Furthermore, his research found that "daily Wii Fit use per household declined by 82 percent, from 22 minuteper day during the first six weeks to four minutes per day during the second six weeks

So basically it's like having a health club membership!Big Smile


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>> So basically it's like having a health club membership

So true! LOL.

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Lol, agreed! My exercise bike is currently where I hang my laundry to dry.

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gibbersome:

Lol, agreed! My exercise bike is currently where I hang my laundry to dry.

LOL but at least it is still being used!

 

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lol, i'm about to steal my mom's wii. She bought it for the sole purpose of using Wii Fit... she hasn't used it in monthes!

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Thats usually how it goes for most Wii users!

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funny thing is I bought one when it first came out... then I sold it lol..

Now i'm thinking of getting an otherone lol

Did the same thing with the PS2. Bought one... got rid of it and got a slim one... gave it away... now i might buy an other lol

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There has been a price drop, but I think you're better off just borrowing it from someone else. The Wii is fun for the first week, but after a month it will be collecting dust.

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lol... just an other peice of excersize equipment collecting dust lol

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Can't say I'm surprised.  Rock Band Drums probably burns more calories.

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