Stunning Unreal 3 iOS Tech Demo Now Available for Download

Stunning Unreal 3 iOS Tech Demo Now Available for Download

If you're looking for an app to show off your iPad, your search is over. At yesterday's Apple event, Epic Games announced a new game for the iPad, iPhone, and iPod touch called Project Sword, an action RGP being made exclusively for iOS. Minutes later, Epic Games went and released a tech demo as a free app available via iTunes that lets you explore the castle environment in awesome detail.

It's called Epic Citadel, and it's an 82.2MB download powered by Epic's Unreal Engine 3 technology. We gave the tech demo a spin and, well, let's just say we're officially excited about the future of gaming on tablets and other mobile devices.


Let's forget for a moment that this is only available for iOS -- that admittedly sucks -- because with the rash of Android- and Windows-based slates in the pipeline, it will only be a matter of time before we see something similar for other platforms. In the meantime, the Apple faithful (and Apple curious, as the case may be) have a chance to see what gaming done right on the iPad can look like.



There are two ways to traverse the castle realm, the first being the now-familiar thumbstick controls in the lower left and right corners. But you can also tap anywhere on the screen and your character will merrily make his way over there in first-person form without getting stuck. As he's walking, you're free to look around the environment by swiping your finger in any direction. It feels natural, and best of all, the scenery flows by smoothly without any lag or jerkiness. It will be interesting to see if Epic Games can maintain this same level of performance when there are other characters bustling about.

It's hard not to be impressed when you take a moment to look around, which is all you can do (being a tech demo and all). There are real-time reflections and animation, bump offset mapping, dynamic specular lighting with texture masks, and a whole host of other graphics technologies to be taken in. Remarkably, Epic Games claims its team of programmers only took eight weeks to code the demo.


This far and away has the potential to be one of the best games on the iOS platform, though as we mentioned, it's going to depend on what the performance is like once the deserted landscape is littered with NPCs. Armed with a custom 1GHz A4 SoC (system-on-a-chip) processor and just 256MB of RAM, there isn't a ton of horsepower inside this "magical" tablet to push a higher end gaming experience, so as impressed as we are with this tech demo, it's with tempered enthusiasm that we look forward to Project Sword, and beyond.

In the meantime, this is the app you want to show your friends when trying to justify why you spent a small fortune on Apple's first-gen slate.

Epic Citadel Download (iTunes)
Epic Citadel FAQ
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That's pretty impressive.

I hope things like this will be available for other platforms as well.

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It's cool, will it work on a mac desktop?

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Not bad for OpenGL ES 2.0

Makes you wonder if Apple will get off their rears and add OpenGL 4.1 support on the desktop, since it would be fully compatible and allow for the apps to be ported back and forth transparently.

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Downloading and seeing how it goes now! i was going to download it at the beach today but... i needed wifi :(

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What kind of game will it be when done? so far they have only roaming around (ya i know its a demo Smile), i like the way they made the controls, you can use joysticks or taping the screen :).

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Action RPG, according to Epic Games.

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I just installed this on my iPad and it's pretty freakin awesome. I'll have to demo it for youz tomorrow on the HH webcast! :)

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Coolio! Can't wait to see that Dave.

I'm not that familiar with the PowerVR SGX chipset, and wouldn't mind hearing your thoughts on that too. I guess I'll get familiar with it soon, if my Pandora ever arrives (since it uses the same).

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SO if they can actually work like two virtual thumb pads...Thats pretty sweet!

What happens if you facepalm the screen:P

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Pretty cool looking; brings to mind what iD Software (from their onset equally focused on Mac gaming) can do on this platform. If I get an iPod/Pad/Phone (that "if" is looking more and more like a "when"), this is definitely something I'll look forward to.

Any word on whether or not the accelerometer will be used as an input device? Like touching the screen to walk and attack, and tilting it to look around?

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