Sony Sued For Not Hitting 1080p With Killzone: Shadow Fall Game

Sony is being accused of display resolution shenanigans in its Killzone: Shadow Fall game for the PlayStation 4 (PS4) console. According to the California class-action lawsuit, Sony advertised the game as running in 1080p, but fell short of that promise when it was discovered that the multiplayer portion runs at an upscaled 960x1080.

According to the lawsuit, parts of which were reposted by Kotaku, "Sony admitted that it did not in fact design Killzone to display multiplayer graphics in 1080p, but instead used a technological shortcut that was supposed to provide 'subjectively similar' results."

Killzone

What the suit is referring to is what Killzone developers Guerilla Games describe as "temporal rejection," which combines pixels and motion vectors from multiple lower resolution frames to reconstruct a full 1080p image.

The class-action suit considers the use of temporal rejection misleading in light of Sony's advertised 1080p specs and is seeking damages in excess of $5 million. It also wants Sony to tweak its advertising for the multiplayer portion of the game.