
In existing half mirror 3D camera systems with separate lenses for the left and right eyes, the parallax range is adjustable, enabling the depth of the 3D images to be modified . However, when operating the zoom and focus functions of such systems, the sensitivity of the human eye, in particular to differences in the size and rotational movement of dual images, as well as any vertical misalignment or difference in image quality has meant that complex technology has been required to ensure that each camera lens is closely coordinated, and there are no discrepancies in the optical axis, image size, and focus. The introduction of a single lens system resolves any issues that may occur as a result of having different optical characteristics for each eye. Furthermore, by using mirrors in place of shutters, incoming light can now be simultaneously separated into left and right images and recorded as it reaches the parallel light area (the area where diverging light from the point of focus on the subject matter becomes parallel) of the relay lens. The separated left and right images are then processed and recorded with the respective left and right image sensors. As there is no difference in time between when the left and right eye images are captured, it is possible for natural and smooth 3D images to be captured, even of scenes involving rapid movement.


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Wait, so how would you use content filmed by this camera? |
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One lens, but two sensors. So you still end up with two images. Use just one of the two for "normal" display media, or use both for 3D projection systems. |
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This system seems to split the image into two different halves. One of the reason most systems (and our vision) use two lenses is because the overlapping images produces good depth perception and hence believable 3D images. I'm not sure how it would work this way, but if Sony is going to demonstrate it at CEATEC, hopefully we'll get more info about it then. |
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Everyone who buys one will need a pair of corneal implants,....one blue and one red for viewing the images.
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Then we could go back and read all our old 3d comics with no glasses! |