Sony Calls on Game Devs To Use 3D Wisely, 3DS Titles Delayed

Sony Calls on Game Devs To Use 3D Wisely, 3DS Titles Delayed

There's news from the 3D sphere of both Sony and Nintendo today and neither company sounds particularly cheery.

On the Sony front, 3D development chief Mick Hocking has advocated that developers only use 3D when it actually improves the title as opposed to tacking it on as a bullet point feature.

"It's been a good first year," Sony's 3D chief Mick Hocking told Eurogamer in an interview this afternoon. "We've got 50 million PlayStation 3s that support 3D playback. 3DTVs are selling well. We've had great response from our fans out there at game shows and forums about the 3D games we've produced. But the most important thing is 3D quality."

"We need to, and we're trying to encourage everyone to learn about 3D properly and come and talk to us so we'll support them when they convert the games," said Hocking. "We've spent a lot of time getting great quality across all the PS3 games, and we've had a very good response for that, but it's really important we maintain that level of quality."

"Unfortunately some people are producing poor quality 3D, in all mediums. Over the last 12 months we've seen TV, film, some games, where the quality hasn't been there. It's just a case of people need to understand how to work with 3D, how to make it technically correct and then how to use it creatively."

"Only add 3D where it makes a difference to the gameplay experience. It must add something. Don't just add depth for the sake of it."

Hocking hits the need for quality dead on, but his discussion of 3D TV sales is a bit disingenuous. TVs with 3D capability may be selling well, but that's not quite the same thing. 3D sells for a modest premium at this point and other sources point to manufacturer concerns over whether or not consumers are all that interested in the technology.

Nintendo, meanwhile, is facing concerns of its own over 3DS game launches. Sega announced yesterday that it's delaying the launch of two 3DS-bound titles: Crush 3D is now scheduled to debut on February 21, while Shinobi will drop in time for the Christmas season, on November 15, 2011. There will be a new 3D Mario (and a 3D Mario Kart) available this year as well.



Initial 3DS sales were excellent--Nintendo liquidated its entire inventory of pre-launch 3DS systems--but have lagged thereafter. According to Gamasutra, 3DS sales two months out from launch averaged just 10,600 units sold per day compared to 22,800 DSis and 18,500 PSPs (during the equivalent time period for both systems).  Pundits disagree on whether the decline has been brought on by the 3DS' higher price tag ($250 vs. $189 for the DS XL and $169 for the DSi) or the lack of 3D titles.

If 3D is going to catch on, it's clearly going to take more than a few quarters to do so.
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>> "It's just a case of people need to understand how to work with 3D, how to make it technically correct and then how to use it creatively."

What part of "Have dangerous things gratuitously rush at the camera" did these people sleep through in film/director school?

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This is a case of all those who wear suits who like to think that they are James Cameron! Game publishers like to have the games be 3D, but they dont like to pay for it! Which usually means that you have to pay programers another year and a half of salary!

They like to think that they can just push a button and bam you have eye pooping 3D!

Most dev-kits from the console manufacturers are already so expensive that it takes every cent of the 6o dollar pricetag for games to break even.

Hopefully it will come down to the fact that if a publisher converts a game to 3D, they should be able to charge more for that version and keep the profits and not go to suits over at Sony or MS!

That way the actual creativity in a 3D game will be used properly and by the people who actually create the game!

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I don't think that should be a recommendation, it should be a requirement.

The world of gaming is an industry and a business which means the goal is to make money, but that doesn't mean quality needs to be sacrificed.

If Nintendo and Sony don't work hard at this, something similar to what happened to the Wii will occur on their 3D platforms, when developers produced a bunch of shitty games for the Wii just to try and cash in and take advantage of the motion control fad.

Unless they want their game libraries consisting of primarily junk, they need to keep up what their doing and evolve their suggestion to a requirement

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They're right in the fact that they should evolve. I mean in today's day and age with modern graphics and quad-core CPU's, you'd think we'd get a game that properly exploits all of those functions. So far, we have not yet seen one game that can do that yet, fully exploit all of the possibilities.

Now, 3D can truly add something to a movie/game/picture if it's done right. From seeing a couple of movies, I can see that it has potential; it's doesn't work for the eye-poping in your face effects that they so proclaim they can do but it does work for adding another perspective. And if Nintendo and Sony can do this then they can truly have a second generation of games on their hands.

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