PlayStation Home is getting a lot friendlier these days. Sony's DADC LOOT group has partnered with a slew of companies to bring feature films, television, radio, and live events to Sony Computer Entertainment America's PlayStation Home social game platform. With the addition of Crackle, Ustream, and RadioIO social experiences to PlayStation Home, users can invite friends to share traditional entertainment experiences in a virtual environment, communicating with each other in real time-whether across town or on the other side of the world.
Created by LOOT, Sony DADC New Media Solutions' internal development team, the PlayStation®Home real-time social game platform is available on PlayStation®Network to all users of the PlayStation 3 computer entertainment system. Users in North America are able to explore a world of entertainment and unparalleled interactive capabilities either using LOOT's Public Theater virtual spaces which offer "Social Viewing" experiences with up to 60 users or invitation-only private spaces such as Sunset Yacht, Hollywood Hills House, and the LOOT Space Apartment where hosts can invite up to 11 friends to watch content together and communicate via voice and text. Now, PlayStation Home users will be able to share the experience of the platform's Entertainment on Demand (EOD) system with content provided by three leading online media companies.
The full friend-filled release is below.
Sony DADC Launches New Era of Media Consumption with Real-Time
Social Experiences for Feature Films, TV, Radio, and Live Events on
Crackle, Ustream, and RadioIO Channels Join Virtual World in LOOT™ Entertainment on Demand (EOD) System
LOS ANGELES, Nov. 18, 2011 /PRNewswire/ -- Entertainment and social
networking come together like never before as Sony DADC's LOOT™ group
partners with leading digital media companies to bring virtual world
experiences to feature films, television, radio, and live events to Sony
Computer Entertainment America's PlayStation®Home social game platform.
With the addition of Crackle, Ustream, and RadioIO social experiences
to PlayStation®Home, users can invite friends to share traditional
entertainment experiences in a virtual environment, communicating with
each other in real time-whether across town or on the other side of the
"The PlayStation®Home platform provides an opportunity to change the
way people interact with online media and our LOOT team thrives on
introducing new types of fun and exciting experiences to PlayStation®
users," said David Sterling, vice president of business development at
Sony DADC. "We are very excited to bring familiar social experiences
from the real world into a virtual environment, so people around the
globe can connect and communicate with each other while sharing their
favorite movie, show, music, or event. This is the next big step in
social networking and it will transform the way people consume media."
Created by LOOT, Sony DADC New Media Solutions' internal development
team, the PlayStation®Home real-time social game platform is available
on PlayStation®Network to all users of the PlayStation®3 computer
entertainment system. Users in North America are able to explore a world
of entertainment and unparalleled interactive capabilities either using
LOOT's Public Theater virtual spaces which offer "Social Viewing"
experiences with up to 60 users or invitation-only private spaces such
as Sunset Yacht, Hollywood Hills House, and the LOOT Space Apartment
where hosts can invite up to 11 friends to watch content together and
communicate via voice and text. Now, PlayStation®Home users will be able
to share the experience of the platform's Entertainment on Demand (EOD)
system with content provided by three leading online media companies.
Crackle: Social viewing for feature films and TV
Crackle, a multi-platform video entertainment network features
hundreds of full-length Hollywood movies and television shows plus
Crackle originals. Short-form content from Crackle has been available on
PlayStation®Home since November 2010; now, all Crackle content is
available on the social platform, including movies such as STEP
BROTHERS, RESIDENT EVIL, GLORY, A FEW GOOD MEN, and STARSHIP TROOPERS,
TV shows such as "Married...with Children," "NewsRadio," and "Jackie
Chan Adventures," over 1,000 anime episodes including "Samurai X,"
"Blood +," and "Blue Exorcist," and over 40 Crackle originals including
the award-winning "The Bannen Way," "Issues," and "Why It Crackles." New
titles are added monthly. In a rich virtual world experience, user
avatars can get together with friends in the LOOT Space Station public
space, the LOOT Sunset Yacht personal space, and other spaces to watch
ad-supported Crackle content on-demand. Real-time text and voice
communications bring users together in the kind of shared experience
movie and TV fans have always loved.
Ustream: Real-time interactivity around live broadcasted shows
The Ustream network features online lifecasting and live video
streaming produced by more than 12,500,000 registered users.
PlayStation®Home will now feature a broad range of live Ustream events.
Ustream content will be available in both public and personal LOOT
spaces, allowing PlayStation®Home users to enjoy the entertainment of
their choice, the way they choose.
RadioIO: Streaming music pioneer takes listening social
RadioIO (IWDM.OB), PlayStation Home and LOOT bring another option for
"Social Listening" to PlayStation®Home by recreating the social
experience of listening and discovering music with your friends. The new
LOOT virtual item called Entertainment On Demand Active Radio lets
PlayStation®Home users invite friends into their private spaces, or
listen on their own in the LOOT Space Station public space, to enjoy
high-quality Internet radio from RadioIO with their choice of more than
60 music and talk channels from Classical, Jazz, Rock, and Pop to Hip
Hop, R & B, Country, Electronic, Dance and many more specialty
niches including live shows from nationally syndicated radio talk show
host Bubba the Love Sponge® and additional programming from Shannon
Burke and Dangerous Conversation with Scott "Ledge" Ledger. Concerts and
sporting events will be available in the future, as well as virtual
goods to extend the fan experience.
Crackle content is available now in PlayStation®Home. Ustream content
and RadioIO and the Entertainment On Demand Active Radio will debut in
December. To see LOOT's Entertainment on Demand system in action, please
visit and subscribe to LOOT's YouTube Channel at
"PlayStation®" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc.
About Sony DADC New Media Solutions
Sony DADC New Media Solutions provides complete digital supply chain
solutions to power a new era of media consumption. Major film studios,
broadcasters, music labels, game companies, software providers, and
other content providers rely on us for innovative technology to keep
pace with rapidly evolving consumer demand and emerging multichannel
distribution models. Our market insight, proven expertise across both
physical and digital media, and strategic partnerships throughout the
industry enable us to provide unmatched end-to-end services that deliver
the speed, efficiency, and quality required by today's digital media
businesses and the audiences they serve. For more information, please
About Crackle, Inc.
Crackle, Inc. is a multi-platform next-generation video entertainment
network that distributes digital content including original short form
series and full-length traditional programming from Sony Pictures' vast
library of television series and feature films. Crackle is one of the
fastest growing entertainment destinations on the Internet today,
offering audiences quality programming in a variety of genres, including
comedy, action, sci-fi, horror, music and reality. Crackle reaches an
impressive audience through its diverse online and mobile distribution
network. Visit Crackle's site at www.crackle.com
Ustream, Inc. is the leader in live and interactive video streaming.
The interactive platform connects broadcasters and viewers of unlimited
size through innovative technology, including: Facebook and Twitter
social engagement tools, real-time chat and notifications,
custom-designed channels, and embeddable features across multiple
websites and platforms. Users are also able to broadcast, view, and
engage with others in real-time, directly from mobile phones, tablets,
computers, and smart TVs. The company attracts millions of high-profile
brands, celebrities, musicians, athletes, politicians, animal
enthusiasts, and gamers. Ustream recently earned the Guinness World
Record for the "Most Content-Ingested by an Online Video Service". For
more information about Ustream, visit www.ustream.com and follow us on
our socials: Twitter (@Ustream); Facebook (www.facebook.com/Ustream).
Streaming pioneer, RadioIO, has been streaming internet radio made for
individuals, by individuals since 1998. Each channel is an independent,
original creation, featuring handpicked music sets crafted by stream
hosts – not computers. RadioIO currently delivers in excess of
15,000,000 monthly stream initiations across all distribution platforms.
Channels provide users a variety of listening choices from Classical,
Jazz, Rock, and Pop to Hip Hop, R & B, Country, Electronic, Dance
and many more specialty niches.